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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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I'm not pretending to be anything... I also don't wish to allude that you are trolling me either or that we do this ad nauseum (yes, I do understand Latin).
All I'm saying is that I agree with you that this game is a "work in progress" just as much as Windows Vista was until it was patched. Maybe the pictures and videos released before the launch got people so worked up about it that 1C felt that they were heavily pregnant with obligation to launch it, even though it wasn't 100% finished. There may have also been pressure from Ubisoft to launch no matter what, while the community was sexed up about it. Either way, it's out now and it's being worked on. It just needs time and patience, something that seems to be sadly lacking. If people think they have been sold a pup and it's not fit for purpose, they can always ask for a refund, although the fact that they have signed up on here to vent their spleens about it tells me that they want something more than a refund, as they can see a diamond in the rough. If people want instant gratification that badly, they should maybe go and rent a hooker... I've had my two cents now. |
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#3
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TBH I burned more cash than that on a crappy version of Windows Vista.... until I saw sense and replaced it with Windows 7. maybe I should have waited, but this sounds somewhat familiar.....
I could argue that the money spent on Vista was for a half-finished version of Windows 7, but that's another story. For now, I'm prepared to wait it out and have faith, as I see this game evolving into something truly epic. |
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My big disappointment does not come from the fact that some finer points of the CEM might not work well, or some über shaders or next generation features are not implemented yet.
It comes from severely lacking documentation, not even an intro movie, poor interface and things you take for granted when you buy any game or sim. Add that the studio has the best WW2 sim under its belt, lots of community feedback and experience and then had quite some years of development. And then look at the state CoD came in. I wish I could be as positive as some others but if they haven't got it together in six years how can they do it in the next six months? I still cannot comprehend what went wrong and as much as I want to love it I can't. |
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This is probably the most disturbing post I've read in a while. |
#7
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That's pretty much my take on things as well. I would still want it to be much better than it currently is, but the fact that all my time is taken up just learning about the stuff that is included and works makes it a whole lot easier to wait for the patches. That being said i started flying it almost "full real" from day one (i use external views in single player because i like looking at the aircraft, plus i disabled anthropomorphic controls due to the fact that it doesn't filter spiking and thinks you are using your controls all the time if you fly with an older stick like i do), so i have a lot of stuff to keep busy with. On the other hand, if people want to fly around in reduced difficulty settings, no CEM, etc and have some quick action fun then they are going to be disappointed, they are seeing maybe less than 50% of the gameplay experience and that takes a lot less time to do. Also, there's a whole lot of people who only think in terms of graphics and not much else, completely missing the underlying capabilities of the game's engine in terms of mission scripting and lack of apparent limits in map sizes (they load in segments) and units (there's a recent youtube vid with a thousand aircraft in the air on the current, unoptimized build). We could be flying online in a bomber raid from the UK deep into occupied Europe and the Reich with in a few months, 500 bombers, 200 escorts, 300 fighters intercepting them and all that being part of a dynamic online campaign, but some people just can't see past graphics. The functionality complaints are valid, some of the sounds need improvement to aid with immersion, but other than that in a "cosmetic" sense the game is as good looking as it needs to be, let's focus on its "brains" a bit, shall we? ![]() I've clocked about 50 hours or so and i still haven't managed to master all of what i've discovered to a degree similar to how i can do things in IL2. By the time i best my manual prop pitch technique in the luftwaffe fighters and master my level bombing techniques, it could well be another 50 hours and 2-3 patches down the line. Last edited by Blackdog_kt; 05-02-2011 at 05:04 AM. |
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