Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-29-2011, 01:30 PM
Flashman Flashman is offline
Approved Member
 
Join Date: May 2010
Posts: 109
Default

SOrry guys, it seems I spoke too soon. All verifying the install did was remove the last two patches. I have put them back on the server, however the bf110 is back to being broken again.
Reply With Quote
  #2  
Old 04-29-2011, 06:04 PM
Flashman Flashman is offline
Approved Member
 
Join Date: May 2010
Posts: 109
Default

We have rolled back our server to the 04214 patch as the latest beta deosn't appear to be stable as the server won't stay up for more than a few hours.

Hopefully we can have it working OK for tonight without any crashes.
Reply With Quote
  #3  
Old 05-01-2011, 09:20 AM
whoarmongar whoarmongar is offline
Approved Member
 
Join Date: Apr 2011
Posts: 265
Default

Played last night on syndicate server for about 6 hrs, Very nice, very stable no crashes lotsa fun. For a while I forgot I couldnt climb above 20 000 ft, I forgave the mix bug and I didnt care about the poor sounds, I just lost myself in a fully enjoyable multiplayer experience.

There was about 20-25 people on the server continuously all through the session, but what I couldnt understand was only 3-5 people were on the vent server.

Whats wrong with you guys ? Being able to comunicate with other players adds so much to the game it doubles at least the fun you will get while on the server. Not to mention getting a heads up as to where the action is.

Even if you dont want to speak just listening in helps a lot.

So here what to do. DOWNLOAD VENTRILO.
Go to the syndicate homepage and just click the vent server on the right
enable push to talk
pick the suitable channel
Join in the fun,

Oh and finally thanks to all the players I have spoken to on vent, sorry for my noobish behavior and flying, just be gratefull I wasnt drunk.
Reply With Quote
  #4  
Old 05-01-2011, 09:49 AM
AnarchyZG AnarchyZG is offline
Approved Member
 
Join Date: Mar 2011
Posts: 26
Default

Quote:
Originally Posted by whoarmongar View Post
Played last night on syndicate server for about 6 hrs, Very nice, very stable no crashes lotsa fun. For a while I forgot I couldnt climb above 20 000 ft, I forgave the mix bug and I didnt care about the poor sounds, I just lost myself in a fully enjoyable multiplayer experience.

There was about 20-25 people on the server continuously all through the session, but what I couldnt understand was only 3-5 people were on the vent server.

Whats wrong with you guys ? Being able to comunicate with other players adds so much to the game it doubles at least the fun you will get while on the server. Not to mention getting a heads up as to where the action is.

Even if you dont want to speak just listening in helps a lot.

So here what to do. DOWNLOAD VENTRILO.
Go to the syndicate homepage and just click the vent server on the right
enable push to talk
pick the suitable channel
Join in the fun,

Oh and finally thanks to all the players I have spoken to on vent, sorry for my noobish behavior and flying, just be gratefull I wasnt drunk.
I fly with my squaddies and we use our own comms, from my experience 4-5 people is maximum per channel, everything else will result in chaos unless pilots are disciplined.
I can't wait till real persistent online wars are created for CoD. The scripting gives us a lot of possibilities (too bad my time is limited, I used to be a C# dev ).

There is only one thing bothering me with SYN server - the $%&#!!#$% "head shake". We fly axis exclusively and the need (in 109) to constantly switch views between having no SA and having SA but no usable gun sight is hard enough, but the disorienting viewpoint changes on even modest G loads makes deflection shooting almost impossible.

I know It's supposed to simulate G load, but this is just silly.
Reply With Quote
  #5  
Old 05-01-2011, 04:05 PM
mcler002 mcler002 is offline
Approved Member
 
Join Date: Mar 2011
Location: UK
Posts: 277
Smile Great gaming earlier

Had great fun earlier in my 109,

Even more fun flying as a JU88 and he111 with my escort !

The only problem was my bombs didn't go off

Ross <- on screen name
Reply With Quote
  #6  
Old 05-01-2011, 04:24 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

hey SYN next time the server crashes or you restart could you note the threads it is using at startup and at crash plz? thnc
Quote:
If you want a fast, high scalable server, consider it doing in c++ with iocp (I/O completion port). Dont use .Net sockets because it assigns 1 thread per connection which consume system resources dramatically
S!
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #7  
Old 05-01-2011, 04:35 PM
Flashman Flashman is offline
Approved Member
 
Join Date: May 2010
Posts: 109
Default

Quote:
Originally Posted by AnarchyZG View Post
I fly with my squaddies and we use our own comms, from my experience 4-5 people is maximum per channel, everything else will result in chaos unless pilots are disciplined.
I can't wait till real persistent online wars are created for CoD. The scripting gives us a lot of possibilities (too bad my time is limited, I used to be a C# dev ).

There is only one thing bothering me with SYN server - the $%&#!!#$% "head shake". We fly axis exclusively and the need (in 109) to constantly switch views between having no SA and having SA but no usable gun sight is hard enough, but the disorienting viewpoint changes on even modest G loads makes deflection shooting almost impossible.

I know It's supposed to simulate G load, but this is just silly.
Headshake should be off, we certainly have it set off (but who knows with this game at times?!?!?). I think the G effects are different from headshake but please don't quote me on that!
Reply With Quote
  #8  
Old 05-01-2011, 04:44 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

I have to agree...the head shake is over modeled...if that were real u would have all kinds of neck and back problems after your first dog fight.... and just imagine what it would be like firing the 30mm or the 37mm on the hs129 (in the future of course)...you would feel like your sitting on a paint shaker
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #9  
Old 05-01-2011, 05:34 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by whoarmongar View Post
Played last night on syndicate server for about 6 hrs, Very nice, very stable no crashes lotsa fun. For a while I forgot I couldnt climb above 20 000 ft, I forgave the mix bug and I didnt care about the poor sounds, I just lost myself in a fully enjoyable multiplayer experience.

There was about 20-25 people on the server continuously all through the session, but what I couldnt understand was only 3-5 people were on the vent server.

Whats wrong with you guys ? Being able to comunicate with other players adds so much to the game it doubles at least the fun you will get while on the server. Not to mention getting a heads up as to where the action is.

Even if you dont want to speak just listening in helps a lot.

So here what to do. DOWNLOAD VENTRILO.
Go to the syndicate homepage and just click the vent server on the right
enable push to talk
pick the suitable channel
Join in the fun,

Oh and finally thanks to all the players I have spoken to on vent, sorry for my noobish behavior and flying, just be gratefull I wasnt drunk.
Yeah I agree! Getting on vent is where the fun is

I even made a nice "how to" guide for ventrilo here: http://syndicatesquadron.com/forum/s...rs-setup-guide..

@oddball - what do you mean by that scripting lol? Do you have some further details. As far as the socket thing it looks like it's allowing 255 connections at 10000kb. I figured that was normal. All the cpu cores only sit at about 8-10% usage with 35-40 players on. Is it network resources? Sorry for all the questions
__________________

ATAG Forums + Stats
Reply With Quote
  #10  
Old 05-03-2011, 04:49 PM
15.Span_Valalo 15.Span_Valalo is offline
Approved Member
 
Join Date: Mar 2010
Posts: 77
Default

Please, How I could bomb in Syndicate Server with 109Emil/B???

thanks
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.