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#1
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Problem with exploding fuel tanks could be that other players also get damaged.
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#2
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Hi Guys, im having some fun with this scripting business and have finally got a script that works, however I could do with some help with the timing commands:
I know that 1800 ticks = 1 minute but im not entirely sure what these two number cause to happen. From my script file: if (Time.tickCounter() % 126000 == 18000) When this counts down a mission is launched but im unsure as to the significane of the two timings: does the 126000 give the time between each repeat operation of the operation? I have found the second number, 18000 in this case appears to set the time for the first operation. Is this correct? SO, if i want the operation (in this case a mission starts within themain mission and planes spawn) to repeat every 2 hours, but the first operation is 10 minutes after the main mission begins would this be correct? if (Time.tickCounter() % 216000 == 18000) Thanks! |
#3
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1st number = repeat i.e if it was 108000 - the map/ mission should load every 1hour...
2nd number = start time i.e. if it was 18000 = the map/mission should start within 10 minutes of the game start, or repeat interval... But i dont think it works 100%... but as i have been told 1800 ticks "roughly" equals a minute... |
#4
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I actually did some offline testing and set the timings to minutes adn sped things up! It appears to work roughly as you say... it will do for now! |
#5
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Yea i did offline testin as well... but x16 is just not fast enough lol! only went a couple of hours in...
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#6
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Ive tested and tested... its not working :S
Help ! |
#7
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Just to have it all in one thread
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