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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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OK, specs first
i7 920 at stock speeds (2.6Ghz) 6 Gig 1600Mhz DDR3 ATI 6970 1 gig graphics Saitek X65F stick, with Saitek Pedals and Track IR5 Motherboard sound Windows 7 64 bit Ultimate For me, its been perfectly flyable since it was installed from disc. The patches over the past three weeks have only made a very good game even better. The slightest of stuttering when flying low over the ground, as the ground textures load ... but in the air its a delight. Game settings 1920*1080*32bit .... high textures for everything, unlimited buildings. Noticeable bugs? Well, there's a problem with high alt flight when in full real mode (CEM + Engine temps) .... a lot of bucketing of the airframe and engine coughing when over about 15000 feet. Landings seem too easy. Have just noticed that landing gear drag may not be modelled correctly ... was just flying with another 109 who still had his gear down from my POV and yet there was no apparent speed difference between our birds. Still some graphic anomolies ...... what looks a little like kilometre long semi transparent structures sticking far out into the channel. Hard to describe, but anyone who's seen them will know what I'm talking about. Convergence settings on aircraft seem to be screwy ... but of course, that could just be me. Overall, I'm liking it a LOT. I've flown MMOG flight sims since Air Warrior back in the early 90's. Was there on beta launch of Warbirds .... flew the first betas of Aces High and have been a beta tester for WW2OL since forever. Nothing comes close to CoD in my opinion ..... the flight models seem a lot more 'real' than the games listed, the feeling of aircraft inertia in CoD leaves the others in the shade. Everyone else will talk about the graphics (which are excellent), or the options and difficulty ...... but the thing you get from reading through the manual ... poking through the game controls options etc is a feeling that this game, if it survives a rocky launch, will be something else in a couple of years. It looks from the controls pages as though the 'hooks' are there to include vehicle combat at some time. Add in a few ships, transports and submarines, reconfigure the game as an MMOG and you're just missing infantry combat to make a damn fine WW2 simulation. This game is going to grow .... no doubt about it. Yup, its had a rough start, but I don't think you're going to regret it if you jump in now. In 10 years time you'll be glad you did. |
#2
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What the other guys said and I'll add one more thing. Your temperament should be the deciding factor; if your willing to put up with some bugs for the overall experience then go forth young man, you'll love this sim. If you are likely to get frustrated by things like spending 5-10 minutes setting up the belting on your guns then loosing all of it the second you leave the screen, then you might want to wait a bit.
As for my Dispassionate Opinion on CloD: It is by far the best flight sim ever made, it was simply released to soon. Don't worry about all of the naysayers, it won't take anywhere near as long as some of them think to get this thing up to snuff with all of us Beta testers out there helping out. ![]()
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
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