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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 04-22-2011, 06:46 PM
luthier luthier is offline
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Almost there folks.
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  #92  
Old 04-22-2011, 06:46 PM
Doc_uk Doc_uk is offline
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Thank you
But, i would really like to see the load-outs fixed
regards
Doc
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  #93  
Old 04-22-2011, 06:46 PM
rkirk77 rkirk77 is offline
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Can you give as a time?
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  #94  
Old 04-22-2011, 06:47 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Sounds awesome - Luthier and CoD Team.

Thanks so much for the update.....

S!

Gunny
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  #95  
Old 04-22-2011, 06:48 PM
snwkill snwkill is offline
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Quote:
Originally Posted by luthier View Post
Almost there folks.
so I might not get the grass cut this weekend is what you are saying?
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  #96  
Old 04-22-2011, 06:49 PM
Sauf Sauf is offline
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Originally Posted by luthier View Post
Almost there folks.
A very welcome surprise, well there goes easter, will be spending it trying to shoot down Splatfires over England :p
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  #97  
Old 04-22-2011, 06:50 PM
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Mattius Mattius is offline
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Quote:
Originally Posted by luthier View Post
Almost there folks.
(F5 abuse....)
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  #98  
Old 04-22-2011, 06:52 PM
jf1981 jf1981 is offline
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Great, hopeful to see the result !

I bought Spitfires books now and almost starting to dive into the legent of it !

Regards
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  #99  
Old 04-22-2011, 06:54 PM
MadBlaster MadBlaster is offline
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Thanks for keeping us updated. JMHO, but I would like to see more optimization of the graphics over land, and in particular, the buildings.
I did some benchmark tests and whenever it refocuses on buildings, the fps drops in the toilet.
Also, even when my fps is high (e.g. much >30) I still see stutters and pauses.
I was using the tiger moth land flight track that came with last patch.
Anyway, something else is going on.
It's not ram either because I did these tests with everything as low as possible and monitored my ram use.
Maybe the sound files or something.
But, I was running sound as low as possible.
It was weird because my fps was actually higher with minimal sound turned on( sounduse=1) verses sound off (sounduse=0), which doesn't make any sense to me.
You would think with sound off avg fps would be higher, but it was lower by noticeable difference.
I should mention, I don't have sound card so everything off cpu/gpu in my test. I would really look at the sound in general though.
It drops out a lot in some of the bench tracks. Also, the radio chatter and that red text, just cut that out of the game. No one cares about it and all it does is lower performance and is annoying.
Also, take a week off for Easter.
Don't burn yourselves out.
We need you to live long time.

Last edited by KG26_Alpha; 04-22-2011 at 07:12 PM. Reason: Punctuated the post
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  #100  
Old 04-22-2011, 06:56 PM
smink1701 smink1701 is offline
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Luthier, thanks for all the hard work and communication.
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