![]() |
#191
|
||||
|
||||
![]() Quote:
How the hell is that irrelevant? Note I understand about the ocular vision but it would not look like this. It would only look like that if the pilot had a setup like the one apache pilots use. ![]() So your telling me all german pilots were right eye dominant?
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#192
|
|||
|
|||
![]() Quote:
Well, there we agree and i think everyone else is to. Probably the topic headline that messes up things. Im pretty sure no one wants the sight physically moved to the left, even if, at times, it seems like thats what they are debating. |
#193
|
|||
|
|||
![]()
It works for either eye, left or right, dominant or not
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#194
|
|||
|
|||
![]()
This image is erroneous for the two-eye-open situation, in that the cockpit here is strictly the only-LEFT-eye-open cockpit. Instead, the correct image shoud be a certain superposition of the left-eye cockpit image and the right-eye cockpit image, the two images being transparent to each other.
~~~ All the above discussions (yours and mine) are about the situation where the left eyeball's axis and the right eyeball's axis (by axis I mean the direction an eyeball is pointing at) are parallel; in other words, the pair of eyeballs are looking at a point relatively far away, such as a fighter you are aiming at. If the pilot looks at objects inside the cockpit, the way to take screenshots for the two eyes will be different. If, for example, the pilot is gazing right at the Revi gunsight with two eyes, the Revi gunsight would be at the centre of both his left eye vision and his right eye vision, but would look slightly different for being looked at from slightly different points of view. The brain then processes these two images to form a binocular 3D vision of the Revi. So the image posted for the left eye (with right eye shut), pasted below, would be wrong if the left eyeball is also looking at--pointing at--the Revi gunsight, because now the Revi should be at the centre of the image. ![]() Last edited by zxwings; 04-22-2011 at 11:20 AM. |
#195
|
|||
|
|||
![]()
Yeah, but as we don't have 3D capable game now we have to make the best approximation to reality as possible with a game that tries to represent a 3D environment with only 2 dimensions available.
And as for the aim circle depiction the best compromise with respect to a 2D world and binocular vision simulation is to show the whole aim point circle wobbling slightly around the centre of the screen as long as the right eye is capable to capt the full circle on the reflector glas with all the headshake. So me thinks Lixma got the point at how it should be presented in the game. |
#196
|
|||
|
|||
![]()
For those that still have aproblem visualizing it, try this.
Set a (D)SLR camera to infinity and look through the viewfinder while keeping both eyes open. ( don't block your other eye with teh camera body LOL) You'll have steropscopic vision with the viewfinder data superimposed. Now try to read the numbbers in the viewfinder while keeping track of whats happening in the distance. That's what requires training, not the actual superimpostioning. Last edited by Hatch; 04-22-2011 at 11:19 AM. |
#197
|
|||
|
|||
![]() Quote:
In a real-life 109 the Revi (a reflex sight) is offset to the right....as accurately depicted in CoD/IL-2 etc... In real-life the 109 pilot sits looking straight ahead through the windscreen....both eyes open. The offset Revi is installed this way to project its image into one eye only. The right eye. The right eye receives a fully formed reticle image (just as the Apache driver gets a fully formed HUD image in his right eye). The left eye receives no reticle image whatsoever. The brain combines both eyes viewpoints into one. Therefore the real life 109 pilot would see a full reticle in front him while sat straight ahead with both eyes open....approximately like the (rough) picture i've been posting..... ![]() No. But the majority of people are right eye dominant, thus the offset of the Revi to the right. |
#198
|
|||
|
|||
![]() Quote:
The picture you refer to does not show the Left Eye image, but is actually what someone with one eye located in the centre of the head would see! A Cyclops in fact. The reasons for this are we're trying to represent a 3D stereoscopic reality onto a 2D display screen. |
#199
|
|||
|
|||
![]()
[sarcasm] And I want a Heartbreaker 109 with Megan Fox in it... [/sarcasm]
Seriously, this game is about simulating the Battle of Britain, so there's no need to change the 109's revi to an unrealistical position, just to make it easier to look through it. |
#200
|
|||
|
|||
![]() Quote:
|
![]() |
|
|