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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 04-21-2011, 05:27 AM
Flanker35M Flanker35M is offline
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S!

From reading that discussion between the programmers it seems that CoD lacked firm leadership that kept on goal: release of the next gen sim. Too much was changed or something new tested all the time thus nothing was really finished properly and now release came. We got what we got. Not complaining, I enjoy CoD a lot even with it's bugs.

The mini update gives good indication what we will get, but frankly many of these optimizations should have been there from the start. Not added after release in a frantic patching schedule.

Anyways, greatly appreciate the updates as CoD is not abandoned Happy flying.
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  #22  
Old 04-21-2011, 06:44 AM
luthier luthier is offline
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I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
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  #23  
Old 04-21-2011, 07:21 AM
jibo jibo is offline
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we really don't care whether someone stole his samovar

Last edited by jibo; 04-21-2011 at 07:30 AM.
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  #24  
Old 04-21-2011, 07:29 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
Thanks for the explanation Luthier. Most people will understand this as you said. The important thing is that there is a team working on it, and that you get enough income to keep developing. I believe the comunitty wont let you doWn if you persevere, as you are doing already btw. My Best wishes and good luck.
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  #25  
Old 04-21-2011, 07:41 AM
Bartoszcze Bartoszcze is offline
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Originally Posted by Chivas View Post
It will probably be six months to a year to get what they have working properly with documentation. Depending on sales the sim the new series will constantly improve with completed features, new features, improve water, improved terrain, new clouds, new aircraft, new theaters for atleast another 10 to 15 years.
Have you ever seen any game being on top for 10 to 15 years? This is a small exaggeration to say the least. In 10 to 15 years we will probably plug in little wires into our brains and fly over Cliffs of Dover while dreaming
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  #26  
Old 04-21-2011, 07:58 AM
Ataros Ataros is offline
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Originally Posted by Bartoszcze View Post
Have you ever seen any game being on top for 10 to 15 years?
Original Il-2.

And the new engine is built to last at least as long as original one. In this sense it is good that it came out "unfinished". All finished games are created to make quick money for a publisher and are forgotten in 12 months.

RoF and ArmA for instance were also issued "unfinished" which means they had potential to grow.

We all know that "constant beta" is a trend in software development for almost 5 years already, which means that projects are created with growth in mind and this is just fantastic as it opens new never seen before horizons!
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  #27  
Old 04-21-2011, 08:03 AM
reflected reflected is offline
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So the horrible sounds and the awful AI are placeholders after all? Good to know that!
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  #28  
Old 04-21-2011, 08:19 AM
baronWastelan baronWastelan is offline
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So the horrible sounds and the awful AI are placeholders after all? Good to know that!
Easier to say "Cliffs of Dover" game is a placeholder for "Storm of War" flight sim.
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  #29  
Old 04-21-2011, 08:21 AM
reflected reflected is offline
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Originally Posted by baronWastelan View Post
Easier to say "Cliffs of Dover" game is a placeholder for "Storm of War" flight sim.
Hahaha, that was hilarious!
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  #30  
Old 04-21-2011, 08:21 AM
Langnasen
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Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game. I'm sure you've seen all the speculation on what happened, yet we hear nothing from the team to explain it. The strangest thing is it took you six years to release an unplayable game (the stuttering) yet only two/three weeks to fix that with the multicore revision. For the sake of those two/three weeks you could have averted the release disaster. I'm sure some will say "that's none of your business", but I have to differ, for obvious reasons. We paid our money and we still do not have a game...MP still does not work properly, and there is no campaign. And no, I do not call what has been provided even remotely a 'campaign'. It is an insult if I'm frank.

And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs).

On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000).

Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history.
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