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#21
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S!
From reading that discussion between the programmers it seems that CoD lacked firm leadership that kept on goal: release of the next gen sim. Too much was changed or something new tested all the time thus nothing was really finished properly and now release came. We got what we got. Not complaining, I enjoy CoD a lot even with it's bugs. The mini update gives good indication what we will get, but frankly many of these optimizations should have been there from the start. Not added after release in a frantic patching schedule. Anyways, greatly appreciate the updates as CoD is not abandoned ![]() |
#22
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I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.
I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased. I hope I won't ever have to say anything else on the matter. |
#23
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we really don't care whether someone stole his samovar
Last edited by jibo; 04-21-2011 at 07:30 AM. |
#24
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__________________
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#25
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#26
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Original Il-2.
And the new engine is built to last at least as long as original one. In this sense it is good that it came out "unfinished". All finished games are created to make quick money for a publisher and are forgotten in 12 months. RoF and ArmA for instance were also issued "unfinished" which means they had potential to grow. We all know that "constant beta" is a trend in software development for almost 5 years already, which means that projects are created with growth in mind and this is just fantastic as it opens new never seen before horizons! |
#27
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So the horrible sounds and the awful AI are placeholders after all? Good to know that!
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#28
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Easier to say "Cliffs of Dover" game is a placeholder for "Storm of War" flight sim.
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#29
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#30
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And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs). On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000). Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history. ![]() |
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