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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-20-2011, 12:03 PM
Doc_uk Doc_uk is offline
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convergence, isnt it the point to were the bullets cross over
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  #12  
Old 04-20-2011, 12:13 PM
TeeJay82 TeeJay82 is offline
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Quote:
Originally Posted by Doc_uk View Post
convergence, isnt it the point to were the bullets cross over
yep... horisontal convergence = horisontal tilt og the guns (left/Right)
Vertical convergence= Vertical tilt of the guns (up/Down)

Now this is some complex stuff
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  #13  
Old 04-20-2011, 12:58 PM
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raaaid raaaid is offline
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thanks guys

so would it make any sense set horizontal convergence to 50 and vertical to 1000?
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Old 04-20-2011, 01:05 PM
TeeJay82 TeeJay82 is offline
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thanks guys

so would it make any sense set horizontal convergence to 50 and vertical to 1000?
That would be the same as lobbing rocks over a fence with both hands, trying to hit something 20 meters away on the other side

Id go with 200/200... that way when youre .20 behind your target, you know where your rounds will hit.. just my personal prefrence

Last edited by TeeJay82; 04-20-2011 at 01:09 PM.
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  #15  
Old 04-20-2011, 03:33 PM
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raaaid raaaid is offline
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well my view on convergence:

why would you want 1000m convergence if bullets will be as effective as stones?

horizontal convergence:

it decreases with psicopathy

people like hartman or marseille shot with 10-20 m convergence

300 hundred unrepented murders and theyre worshipped

think about it you dont bail out of an smoking most expensive machine but land it and burn alive if necesary for your land

10-50 m convergence you aim for pilot or engine

200m convergence: you aim for the fuel and force a bail out

1000 m convergence you aim for the wings causing no damage but proving you perform better

imagine the fights the bosses i want you to go with 100 m convergence and the pilot what about 500?

now on vertical angle of convergence:

the advantages of aiming up with up convergence:

YOUR NEVER ON COLLISION COURSE NOT EVEN ON HEADS ON

you have a beteer view on deflection shots

when you dive after your foe you dive faster

when you climb after your foe you climb going faster even with less e

when shooting a bomber from death 6 the rear gunner thinks he has a zero defelction shot but acutally has a difficult defelction shot

so dont rewritte history and why the gun machines could be made aim up

just put on it the realitsitic limit

the gunsight? who needs it, what are tracers for
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Old 04-21-2011, 07:16 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by swiss View Post
You forgot to mention; even if you got a high convergence, the (vertical) trajectory crosses the sighting line twice.
For instance, even if you enter 550m horizontal convergence - the result could be perfect for 150m too.




Too bad we dont have this graph in the game yet.
Actually that would be awesome to have in the interface.

In any case, once they de-bug the loadout screens we will still have a pretty powerful tool. I think the whole idea behind having separate settings for each gun is letting us do pattern boresighting.

There was a thread in the IL2:46 sub-forum about this and it seemed quite effective. Guns were setup in pairs and each pair had its own convergence. Using the effect you describe along with separate convergence settings, it was possible to have 3-4 different ranges where the guns would achieve a good grouping to ensure hits.
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