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Controls threads Everything about controls in CoD |
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Thread Tools | Display Modes |
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#1
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+1
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#2
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With TRKIR here is a trick that might get it to the centre for you as a pseudo default.
1. Centre Track IR before going in game. 2. Select your 109 aircraft. 3. In game move your Head LEFT until you loose the Reticle completely, hold your head there. 4. With your head position frozen as in STEP 3 Re centre Track IR 5. Move head to its neutral position .. Bingo new centre is looking straight at the revi. |
#3
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Who needs a gunsight?
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#4
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![]() ![]() sorry OP, it looks like you lose out to real life
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#5
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Apparently so.
In this thread we've learned that BF-109 pilots really did close one eye and lean over to the right just to be able to see the gunsight. Therefore to maintain such high standards of historical accuracy the player should have to do the same. After all it's not a 'semi-lation'! |
#6
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We can't depend on TrackIR, because the most of the people just don't have it. Developers need's to find a solucion. And even with trackir, there is sime problems.
In the real world, the revi can be in the left or in the right. Every german pilot choose his best gunnery eye and they don't look at the revi. Pilot look to the enemy, and the revi form just "join" the view without been any kind of problem. |
#7
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Here's a (very) rough mock up of what the 109 pilot would see (assuming he wasn't a Cyclops). Never mind this leaning over to the right nonsense. If CoD wants to be as realistic as possible then this is what we should have. ![]() |
#8
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I don't think the sperglords here would appreciate that much realism. It would make them feel bad about their TrackIR purchases losing some edge against mouse/hat people.
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#9
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FFS, go play something easier, will ya? I really can't stand people that want to ruin even the last of this sim (emphasis on "ulation") because it's too f*cking hard for them. People with learning disabilities belong to a wholly different class of games. |
#10
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The fact is, no matter how realistic a sim is, it must compensate at least just a bit for the fact that this simulation is being displayed on a two dimensional display (don't get me started on 3D displays that only use one of the ten visual cues to simulate human stereoscopic vision) with image resolution that falls far below the image quality of the average human with two eyes. The fact is that a human being with eyesight comparable to viewing the world through the best computer display available on the market wouldn't have the vision requirements to be a combat pilot in WWII seems to be a fact that a lot of people here seem to ignore. |
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