It feels like the CG slips back six feet at the stall. There are a number of planes in the game that had rather mild stalls with little or no tendency to spin that - like every other plane in the game - snaps right into a spin at stall, regardless of coordination.
Yeah- my old bird had a fuel cut off valve, akin to a selector because it was somewhat upstream of the carb, but I tried shutting the engine off with it once and it took about a minute and a half - lol. Shutting the mags off is really no different than switching off the key in a car, though, and we all know the ramifications of doing that ... I also tried using the fuel switch as a mixture control with ineffective results. I was by myself with just over a half a tank (about 35% useful load) and decided to see how high I could go. Got up to about 9000ft (basically a standard day, severe clear) and was smelling the raw gas dripping out of the exhaust stacks when I decided to try nearly closing the valve but it didn't do anything until it nearly shut down the motor. I continued on up to 12700ft, significantly above ceiling as I was only climbing at about ten feet a minute ... what a view! I then decided to chop throttle and kick it into a spin (left) and see how many turns I could get in. After about thirty-five or so I found I had lost count so I quickly leveled out and kicked it to the right to "unwind" -lol. At about 2500ft I leveled and decided to try gliding (I was a bored kid who was bored of flying) and shut off the mags but couldn't get the prop to stop windmilling until I nearly had the plane stalled. It was fun gliding around, then I tried to spin the prop up (no starter, remember) and I kept dropping the nose without getting the prop to move. Finally, I was pulling out of the bottom of a VERY steep dive at about 350ft and 135mph (Vne 127) the prop suddenly cranked a half turn, paused a second, cranked a whole turn pausing a quarter second, then started windmilling and fired right up with me on the deck ...
... ahh, those were the days ...
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