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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I know how ya feel...i just got home and the CPU was maxed at 100% and the game was locked
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#2
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just had mine crash within last few minuites.(not dedicated server) anyone else ? most of my crashes tonight have been due to steam, but not that last one.
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#3
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![]() ![]() I'm on a dedicated server strike !!! ![]() Seriously, I'm gonna try different things to determine the cause. I'm launching it now ![]() Quote:
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#4
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Well, lets hope for a hotfix. I was expecting the MP stability to be improved..
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#5
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guys the memory leak is fixed.
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#6
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I just talked with LeadFarmer. Issues seem to be at least temporary fixed for him, as he had no crash for more than one hour with the Channel map. But he could not test with many players on it.
I think all this stuff is linked to Steam servers. Not VAC as I disable it for testing purposes. But Steam seems to have serverside P2P abilities which may be badly handled. Also, I opened the P2P ports on my server, so it's not a port forwarding problem. In fact I don't know at all where the problem does comes from. But I saw this : just when the patch was released, there have been a massive rush of players on the servers, and I saw all the servers crash exactly at the same time every 5 - 10 mns. Now that there is a lot less load, servers seem fine. I would be interested to know how it works for our Russian fellows, as I think their game is not bound to Steam if I remember well. Anyone ? edit : Haha LeadFarmer was too quick ^^ |
#7
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Just got up and see that Syndicate is up and running and has been for about 1.5 hours so far, currently 15 players, if it makes it past 1hr 50 it will be good. Definite pattern over the days that seems to be the make and the DOS box just hangs.
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