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#31
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This very thread is a good example in pointing out an observation of Maddox games. They're a bunch of super talented and dedicated developers that have again created a sim that will be the benchmark for Combat Flight Sims for years to come. But what they lack is a guy or two to polish things up.
These forms are a prime example: a very customizable and feature rich on-screen form functionality has been created. But the way they were thrown in by default with all the alt-clicks etc can easily create more frustration to the users than added value. Until ofcourse a community member starts to play around with them to reveal to the public how to get the most out of it. And yes I know that it's a small team and the release date might not have been of their liking. But I think it's fair to say that the priorities are 95% engine and 5% presentation / UI. This is not too bad for us who are IT literate and have time and enthusiasm to look into forums like this to tweak our favourite title to perfection. But I'm afraid that it can impact some of the newcomers in a negative way as the first experiences of a game are often the most important in deciding whether you will continue with the title and promote it or not. For sure they've had bigger challenges to deal with (FPS etc) but what I'm trying to say is that user experience for the first few hours is what throws the new crowds in. And in order to ensure they have smooth ride usability factors would need to be high enough in the ToDo list. It's easy ofcourse to throw in stuff like this from the sidelines not knowing the big picture. But rest assured this is not meant to be rant, whine or whatever you call them, just a nice off topic observation I wanted to throw in after reading through this thread. ![]() And if I'd be in charge, I would utilize the community to the fullest when stretched in resources like small dev teams might be. I think there is a load of ww2, sim, coding, graphics, aviation, 3d etc. talent and dedication out here in the community that would be ready and willing to contribute in improving our favourite title. Just ensure the quality is up to the standards, and include the the good stuff into the core product instead of mods. Free labor at your disposal, go crazy! ![]() |
#32
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Thank you very much Buchon !
You made my day, seriously ! |
#33
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the can do community will win out in the long run over the nay sayers - well done, I'm not clever enought to work this out myself.
Thanks Rum |
#34
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thanks alot for this, was struggling with the alt-right click business.
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#35
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Thank you very much for this, helped me a lot!
Though I had some trouble getting it to work ingame. First I copy pasted this into \documents\1C Softclub...etc. But it didn´t work ingame. So I tried to turn off the Steamcloud feature for the game and voilá, the chat appeared as in the Opening Post. But then I noticed that all my bindings for the keyboard, joystick and so on, was gone. Turned Steamcloud back on and bang the settings went back to my original ones, with my old chat windows. So I tried to copy paste this into the confuser.ini in the steamfolder instead, but with no luck. So to everyone that got this to work, do you have steamcloud on or off? |
#36
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#37
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This is a great little fix, thanks to the op. Question though: will users of this be banned when the second steam patch goes live? Likewise the stickied GB Campaign fix?
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#38
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I haven't taken too much time with the text boxes.. when I furst got the game all I wanted to do was figure out how to get rid of them. How that I've spent some time with them I realize that they are amazingly customizeable..
What I would like to know is if it is possible to get the same info as the IL2 boxes gave, specifically about IAS/TAS, Maybe a Heading in Degrees..etc I have not seen those options available yet
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#39
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#40
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@Buchon
thank you very much.... |
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