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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ... |
#12
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All reports of "super rolls" came after the last patch, and non before. I guess something got broken in the patch. Samte thing happened in one of the IL2 patches, and it was quickly amended by Oleg & Co.
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#13
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I've have also noticed some bad AI. When chasing down the Blenheims in a 109 in the bomber intercept Calais mission, they drop their bombs and then start rolling all over the place, inverted flight etc... The worst of it was that out of the 14 or so aircraft, 9 or them crashed into eachother as a result of this behaviour. Not just a one off either, seems to happen quite alot...
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#14
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I've seen this when i made a mission too, to test this it can be recreated anytime by making a flight of blenheims i used 20, take off and given no way points.
When they are all in the air circling they will start doing some crazy rolling away like how fighters peel away from formation in the movies. |
#15
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Agree, I see the same. Maybe now after the performance of CoD is much better, other bugs that were hidden will now come to light. Afterall, CoD is now for the first time actually playable and just tried my 1st campaign
![]() I've seen similar AI behavior for bombers. They behave sometimes a bit like ufo's and can change direction quite rapidly. Something they should not be able to when I understand the law of physics. Another bug seems to be fighters that shoot at none existing targets. Their target is there, but 20 or 30 feet below or above. Now that CoD performance is acceptable (it will need further optimization I think) for most of us, I see errors that look like synchronization errors that are caused by the game engine. I have sometimes missing sounds, wrong sounds for objects that I'm viewing, fighters that shoot at blank targets. It's not just AI I think. It's the coordination/orchestration between the different threads that does not run in sync. Rgs, FP
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#16
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I think parts of the problem is that the AI is now so much more flexible. I mean that AI pilot that is not a good shooter will shoot all over the place, and an AI that is good at piloting might just be able to make those recoverys or crazy moves etc etc. And bombers doing the crazy manouvers is for the most part realistic. Some manouvers that look like high g manouvers might be just a bit over 1g and when you are diving after a target over 700kph it might look like the target is turning extremely rapidly because of the speed difference and the closing speed.
I think on the most part it is realistic and real. I have not been in a war, but if you are about to die, I would think you would do anything to survive. Even if it meant going over your planes limits. Oh and I have not seen those crazy rolls yet, so there might be a bug but I have not seen that yet. |
#17
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#18
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Zomg!!!! AI ufo`s
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#19
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Yeah, i think the AI had taken the red pill and based on morpheus teachings can circumvent physics laws now.
And since the 1.0 version the AI (both Pilot and Gunner) sometimes shoot 20m away from a (relatively) motionless target, if i stay still behind a bomber, the gunner will shoot up or below the plane... |
#20
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To be honest I play 99% online in all flightsims as I have yet to find an AI that doesnt do odd things, hopefully all these areas will be tweeked oncethey sort out the playability. |
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