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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Also it was a fair review tbh, might even be too easy on the game. What I would like them to do is another review 6months - 1 year from now and hopefully then if improved give the game a great score in a re-review. I dont know if it was even a release time issue, I think it was a issue with the devs having absolutely no idea on how to plan, program and release this product. Go back and look at those great bail out animations, where are they? Oh, you can have them in because they kill the game performance even when you are not looking at them? Why in the world did they create all these great tank and vehicle models when they are not going to be used currently? Why not get the game so it renders buildings that dont look like they are 5+ years old because of their low polygon count and horrible textures? Why use ground textures that are really low res and ugly, but have grass effects that no one will ever see except for on takeoff because they only display a few meters away? Why integrate a strenuous physics model but no weather/wind effects? Why having amazing cockpit lighting but poor glass effects like the white crap that is in atm when you fly through a cloud, or the outdated looking oil spash patterns? So many rescources wasted. That shows very bad planning and communication. Same thing for the absurd bottlenecks, the fact that you cant fly over london because in the distance there is no london because the game cant/wont load the buildings. I mean, these are basic requirments... No tree hit boxes? Really? The excuse being is that there are too many trees and they would have to claculate it for eacgh plane anywhere on the map in SP? Why the hell would you program a game that does that? Thats insane, these are things that should not be an issue now, or even a few years ago. It just smacks of bad managment unfortunetly, but hopefully it will pull through and not stall. Last edited by Heliocon; 04-17-2011 at 01:26 AM. |
#2
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It's just a number.. Honestly I am an active gamer and never read gamespot nor their reviews. It's just like movie critics, You can't judge a piece of software or a movie flick from what others experience.
As the game has progressed I am another that has come to appreciate the game. Yes when it first released it was rather gloomy. However a few patches later its making a rather speedy recovery. I'm looking forward to the future of IL2! |
#3
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It's not how you start...but how you finish. Team Maddox/Luthier, time to finish strong
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#4
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I buy certain items without reading reviews (like ClOD) or seeking the advice of friends because I have experience of the company/author/director's work. Ubisoft have killed that for their company I'm afraid with this release and the debacle that was Silent Hunter V. They used to be such a reliable brand. Anyhoo, my point is that if we are unfamiliar with something we need reviews and critics, but clearly we need to use our own judgement as well. |
#5
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did anyone notice, in the video, the tree shadows weren't flickereing?
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#6
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Love it or hate it (and I could grow to love it and will stick with it, incidentally), CoD was released in a parlous state. Maybe we'll find out why sometime... R |
#7
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Idiots
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#8
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S!
I read the review with my flight simming tinted goggles removed. The review is quite good and points out very well the things that are more or less bugged or unfinished in CoD now. Most of us here have been tinkering along with IL-2 since beginning so we surely get over the features/bugs/whatever. But the average gamer that wants to get into Battle Of Britain will be baffled for sure. Why? Some reasons to follow..The GUI is too complicated and cluttered. Compare to IL-2 where it was a breeze to setup everything. From sounds, graphics to controls and multiplayer. CoD has a lot more functions but the development team has the experience from IL-2 so it feels strange that why not just adjust what was already good to fit in CoD? Making new does not require you to break what already is working. Performance issues. These will scare away many. Not all are ready to wait for patches or to tinker with settings so they can get acceptable performance. Not all have hours to play, but want to jump in the cockpit and have spin..a smooth one! CoD lacks a lot in this case. For example SSAO was on by default and without Kegetys propably would be still. Now we got an option to turn off this feature in GUI. Better off would be to have a good GUI from the start, where you could adjust settings to your liking. And good documentation of what each setting affects. Same goes with the houses causing stutter. In original IL-2 the houses/towns/cities were a FPS killer and same applies to CoD. So one can ask why did devs not wrestle this from the start as the experience from IL-2 was there. Add to this the texture sizes noted by Kegetys and no wonder we struggle to get CoD to run acceptably. IMHO flight sim graphics do not need to be like in FPS games. They need to be functional. You do not watch door knobs when zooming past 300mph..you get the pic. The bugs in game. What were the so called beta testers doing? How can errors in texts, lack of features etc. slip past? When testing your job is to find those bugs in GUI, texts, features..whatever there is. Do things, strain the game to make the bugs appear. Then repeat and file a report to the devs so they can fix it if needed. Devs grant you this opportunity to help them find the lurking bugs, it is not easy for devs to see it all or think of everything thus beta test is needed. As a tester you look at the game as an outsider, not as a fan of the sim or game genre(whatever you are testing). In this case I would give the "chosen ones" a whack in the face, job not so well done as so many easily seen bugs are there. Beta testing is hard work, not an opportunity to just get into an "inner circle". Some of the critics go to devs as well. 6 years of development time. That is a lot and they had all the experience from IL-2 with them. Oleg mentioned 4 years of development to IL-2 before release. They started CoD development some 4 years after IL-2 was released so basically 8 years of experience! The foundation where start building the next milestone. Sure the team is not big and lacks resources, but this calls for the leadership to plan and prioritize accordingly. Some things have to be left out or to be added later. The priority is to build a CORE on which you can add more later, not to offer it all right away if your resources simply do not allow it. IMO something did not go quite right in the planning and execution of the CoD roadmap. And it all adds up..team has now to work almost 24/7 to fix things that could have been avoided with better planning. It all depends on planning and how you manage the resources. Well planned is half done! I do not want to sound like attacking devs. Not at all, just expressing my thoughts. We have the sim in our hands with a lot of potential buried in it, but the release was not as smooth as we hoped for. I wish CoD will get good lift after some patches addressing the most critical issues. But really in it's current state can not recommend it to a casual propellor head, more likely to the hard core simmers who are used to with tinkering. My .02€ Last edited by Flanker35M; 04-17-2011 at 10:38 AM. |
#9
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I, too will stick with CoD and I am confident it will evolve into a polished product in due course. Let's just hope they generate enough revenue to keep the patches coming... |
#10
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To be honest, I thought it was a perfectly frank review. The devs screwed up, of course people are going to review it badly. Although i think, in fairness, they should review it again six months down the line, like has been mentioned.
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