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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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I was expecting a post like that since the releaso of Clod.
Im not specially confortable with the headshake implementation in this game,because in some circumstances is overdone. In dcs series, you can choose between "head g forces" that makes your head moves in a similar way to what we have in Clod, but if you disable this, you will have a very natural camera motion, not at all a static camera, but much more stable. Let me explain: I dont want to play with no head-shake, because is absolutely ugly and unnatural.But im not agree with the way in wich is implemented in game. I think we should have much more options. Specially for "ground stabilization" . If you have noticed, Clod will move your head until your plane gets certain angle , stabilizing the view to stay parallel with the ground. This is very good while taxing on ground because you plane will bounce but your head will remain stable.But i feel it conflicts with my trackir experience, were the neck angle gives you all info about were are you looking. So if you are starting a climb you view will stay more horizontal ( do not confuse it with view lag or g movements) than your plane climbing angle. The same with bank movement. Until your plane bank more than 45º, your view will stay slighty more parallel to the ground, more than 45º, then it will follow the plane 100%. IN WINGS OF PRAY THIS IS OPTIONAL ,AND DOES NOT HAVE NOTHING TO DO WITH DIFFICULT SETTINGS. Why cant we have that in CLOD? I mean shakes g effects etc... but no ground compensation , or a slider, so you can experiment with it, perhaps with the time you are used to it and you like it.Im at 50% , under certains conditios i like, other times do not.Also, that is something that i can do with my trackir, so sometimes is redundant. On the other hand , Head Shakes ( which we understand as head vibrations , specially in translation) does have the same taste for wind guts, engine failures , overspeed. And it has a very quick frequency, that feels unnatural too. If you are running in a car with a very old engine, over an extremely irregular road, you will notice all those bumps, but your brain-ear-muscles eyes, will stabilizes your view.In Clod if your engine is damaged your head will have a annoying, irritating movement.I would like to have modeled panels/cockpit vibration (like in the fsx dornier 17) instead of so much head shaken.Also wind guts , stall buffet etc... should be distinguishables, no the same effect. Other than all those thoughts, Im with you. Server shoud has "user preference" if the server wants . And view sistem need more tweak and more options/user preferences. |
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