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#261
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its as the video shows for me too... nonetheless the patch is a good effort in the right direction one thing though... running a Quick Mission and then exiting and restarting that same Quick Mission, on occasion, has some of the engine control settings as they were in the previous Mission
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#262
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"So you're saying that the original release, with bouncing needles was inaccurate"
Yes - but you're also saying that the devs have access to current warbird pilots, Yes, who didnt get to see the bouncing needles until release. which suggests that the bouncing needles were accurate No it doesn't. The bouncing needles were a coders "interpretation" or his idea of what it should look like and was not referred to subject matter experts before release. If it had been we wouldn't be having this discussion. (they didn't code it for a laugh did they). Not worthy of a response. Last edited by IvanK; 04-16-2011 at 08:31 AM. |
#263
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Thanks! This is indeed a big performance fix and stutters have been reduced big time. There' still there, but I reckon that's largely related due to the texture size. On my 5870 1 Gb video card I can use medium and high textures, but 'original' is unfortunately out of the question... I guess a 2 Gb vid card is needed for that.
edit: 1) I noticed the disappearing sounds bug is still there. It seems the sounds sometimes looses synchronization with the objects that are displayed. 2) Furthermore, it seems the AI too easily collides with wing men. 3) I noticed medium bombers perform sometimes a bit like fighters and do not seem to have weight/mass/inertia limitation. 4) the constant flaps on/off message for the quick cross country mission (auto pilot enabled on take off) is still there and seems like a bug to me. Rgs, FP
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music Last edited by Fall_Pink?; 04-16-2011 at 09:20 AM. |
#264
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After the new patch I think the FPS is generally increased, but at some location the FPS is drops alot. in quick mssion4 use fly a JU88 only get 20FPS in cockpit an d14 FPS external view when flying over the plant area close the sea. I normally have 35+ FPS in previous version at same location. that's wierd.
My rig, i7 980X 6G RAM and ATI5870 with 2GRAM, Win7 64bits. |
#265
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As mentioned a few times I have serious problems with this patch.
Buildings look like brown blocks or are missing entirely. Building densitiy option in video settings has no effect FPS is 1/4th what it was over towns. Especially over the closest city on the Normandy Free Flight mission. Here are my PC specs: ASUS P6X58D-E Intel i7-920 clocked at 3.8GHz 2X AMD HD6970 2GB in Crossfire (crossfire disabled for CoD) AMD 11.4 preview drivers Win7 X64 Pro ASUS Xonar DX 12GB Patriot DDR3 1600 RAM Corsair 750W PSU |
#266
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No improvements on DX9 and there are again several problems also with cockpit and aircrafts.
http://www.150gct.it/users/150GCT_Ve...415_201421.JPG I give it up with this game. |
#267
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I wonder if the buildings problem is related to Intel's Hyperthreading.I don't see any difference in core usage after the beta patch.
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#268
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#269
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interesting reports from SimHQ
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#270
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I just find that incredibly surprising. The developers have gone to huge lengths to try and simulate several old warbirds, from their flight model, weapons, engine, damage model as well as how it all looks in cockpit. I'd fully understand if the degree to which they bounced was wrong or up for debate, but I'm amazed they came up with this idea that the needles bounce if they never did.
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