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#21
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Yeah, I know smokey, but I like to fiddle and get things working
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#22
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![]() timeout 7200.00 f server.cmd does work ![]() ![]() ![]() ![]() I have 2 cmd's that keep loading each other right now ( 2 maps) will make it five later ![]()
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#23
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How are you getting the mission to end/destroy before moving on to the next one. The battle stop command only, well, stops the battle. For instance, it will error out unless you destroy the mission if you have AI in it.
For instance IL246 uses (example) Quote:
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#24
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Yep, figured that too, now the next problem is when you start the next mission after using the battle stop command it gives errors of NOT Destroyed actor: then when the new mission starts a few AI are killed.
Each of these are in cmd files console LOG on console LOGTIME on f mission1.cmd missLoad 128Bobv1_5a.mis battle start timeout 420.000 f stop2.cmd battle stop timeout 10.000 f mission2.cmd missLoad volcanic.mis battle start timeout 420.000 f stop1.cmd ...and so on calling separate files, I put the battle stop delay in to see if it destroyed the previous mission but it didn't. So I get..... [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actors = 19 and on start up of the next mission Server: Pilot G.50 () (AI) was killed. [14:10:05] Server: AI in a G.50 () collided with terrain. [14:10:05] Server: Pilot G.50 () (AI) was killed. [14:10:05] Server: AI in a G.50 () crashed. [14:10:08] Server: Pilot Hurricane (DH 5-20) () (AI) was killed. [14:10:08] Server: AI in a Hurricane (DH 5-20) () is no more. [14:10:10] Server: Pilot Hurricane (DH 5-20) () (AI) was killed. [14:10:10] Server: Hurricane (DH 5-20) () (AI) crashed. |
#25
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one thing i am sure of is there will NO running a dedicated server off XP SP3 (used for testing) because i am getting to many errors that i dont when using win7
![]() The server started rotating maps every 5 minutes instead of 2 hours ![]() the "actors: not being destroyed explains why when i spawned a one of the bases there was an AA gun shooting his mates and then me ...lol...leftover from the map before ![]() I cant believe that with all the functionality of the original IL2 dedicated server that they could put out a new MP server that is soooo ...neutered! ![]() S! p.s i have not yet found a way to get rid of the "actors" ![]()
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#26
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http://forum.1cpublishing.eu/showthread.php?t=21518 Probably you should load a mission with a script destroying all bots to clear the server of bots (or restart the server). Just guessing )) Maybe people with C++ knowledge can answer how to create such a script based on the info in that topic. |
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