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  #431  
Old 04-12-2011, 01:06 PM
kaix12 kaix12 is offline
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Quote:
Originally Posted by P-38L View Post
1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.

2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane.

3. Torque. The AI airplanes doesn't have torque effect except the TB3-4M (The one with 4 engines). When you see this airplane taking off is beautifull because you can see the realism produced by the torque effect.

4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing.

5. When in a LAN you cannot see the movement of airplane surfaces of other players. I know is a lot of information but should be implemented in a on or off option in the conf.ini file.

6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice. This will add more realism when be attacked. The actual stationary airplane is destroyed inmediately and all the airplanes stayed the same way of destruction. If use normal airplanes the destruction will be different allways.

7. If an AI airplane can land and park, should be start, taxi and take off to help you or to join to attack. This airplane shoul be used the same way in the request number 6 of my list.


I hope some of this ideas should be implemented in future updates.

Thank you.
+1for all of the above
  #432  
Old 04-14-2011, 09:45 PM
Lagarto Lagarto is offline
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1) Can you stop this from happening?



Pilotless, shot-up AI planes flying endlessly in perfect trim, even though they lack most of their control surfaces?

2) How about some adjustable settings for the AI in the difficulty panel: AI engine overheat on/off, AI G-force limits on/off, AI Stalls & Spins on/off?
  #433  
Old 04-15-2011, 08:35 PM
bugmenot bugmenot is offline
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Could it be possible to tweak some aircrafts' FMs?

E.G, I was dogfighting in a Ta-152H against La-7s and I couldn't catch up with them, or hardly with the MW50 activated... I mean, isn't the 152 supposed to be faster? Of course, the La-7s were doing impossible acrobatics, without any G-Locs and yet still faster than me...

I love this game but sometimes I feel like some planes are too powerful, and others not enough, historically speaking.

Thanks.

Another example, I was intercepting B-17s in a 190, suddenly one of them did a beautiful barrel roll, as fast as my plane, then flew straight to the ground. We reached a maximum speed of 620Km/H and yet the B-17 was totally ok, with its mighty gunners firing at will. Then it hided in a cloud and I lost it.

I have dozens of examples like this, that make me feel I'm playing something that is all but a flight sim.
  #434  
Old 04-15-2011, 09:39 PM
Ventura Ventura is offline
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Default bomb release cue

It would be nice if there was some visual cue regarding bomb release (head dipping or plane shuddering slightly on bomb release maybe?)

If that's too complicated regarding the mix of Jabos/Dive Bombers/level Bombers, then just raising the volume of the bomb release sound (It's a very, very low volume now) would be good.

Thanks again TD!
  #435  
Old 04-16-2011, 12:26 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by bugmenot View Post
Could it be possible to tweak some aircrafts' FMs?

E.G, I was dogfighting in a Ta-152H against La-7s and I couldn't catch up with them, or hardly with the MW50 activated... I mean, isn't the 152 supposed to be faster? Of course, the La-7s were doing impossible acrobatics, without any G-Locs and yet still faster than me...

I love this game but sometimes I feel like some planes are too powerful, and others not enough, historically speaking.

Thanks.

Another example, I was intercepting B-17s in a 190, suddenly one of them did a beautiful barrel roll, as fast as my plane, then flew straight to the ground. We reached a maximum speed of 620Km/H and yet the B-17 was totally ok, with its mighty gunners firing at will. Then it hided in a cloud and I lost it.

I have dozens of examples like this, that make me feel I'm playing something that is all but a flight sim.
At what altitude were you flying the Ta152H? That plane is configured for high-altitude fighting, while the La7 for low to mid.

The window says 4.07m but I believe the most recent data has been loaded.
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File Type: jpg il2compareLA7-Ta152H.jpg (209.2 KB, 16 views)
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  #436  
Old 04-16-2011, 03:32 PM
Bearcat Bearcat is offline
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Did I mention changing the AI code so that once a plane catches fire one the the following will happen:

1-The pilot will bail .. within 5-10 seconds.

2-The plane will nose down and go into a dive for the ground because .. number one did not happen.. which would mean tat the pilot was either dead of mortally wounded and incapable of controlling the plane.

3-The plane will explode.

But the plane will NOT

1-Turn on it's attacker or his wingman.. or some other aircraft and start to attack it.

2-Just fly off burning in the sky.. sometimes for quite a while..
  #437  
Old 04-16-2011, 05:09 PM
Ventura Ventura is offline
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Quote:
Originally Posted by Lagarto View Post
1) Can you stop this from happening?



Pilotless, shot-up AI planes flying endlessly in perfect trim, even though they lack most of their control surfaces?

2) How about some adjustable settings for the AI in the difficulty panel: AI engine overheat on/off, AI G-force limits on/off, AI Stalls & Spins on/off?
Also related. He-111 Z Zwillig. Abandoned, missing right half (except tailwheel!) still flying.
  #438  
Old 04-17-2011, 07:04 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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What would you think about to create the C and E version of the He-111???
B

C

E


This is a bird for the early war fans among us.
  #439  
Old 04-18-2011, 06:08 AM
Florinm352 Florinm352 is offline
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The game as it is now is a mixture of fabulous looking airplanes, the new ones like the Hs 129, and the old airplanes that look and sound just awful. Could you please fix that issue?
  #440  
Old 04-18-2011, 08:48 PM
Romanator21 Romanator21 is offline
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This may be a stretch, but I was wondering how realistic it was to go over the visual representation of damage.

Currently a broken spar results in the wing fracturing into 4 or 5 parts. It looks unrealistic and gives the wrong impression of the effectiveness of cannons (one or two rounds appear totally disintegrate a wing or tail rather than just weaken a spar to the point of failure).

I was wondering if this could be fixed because I noticed that the Yak-1 has a 3 part wing that can come off in one piece if struck at the root. It seems odd that this feature wasn't applied to other planes. It would help realism a lot.

Giving these fragments a collision box would also be great. Considering that there is now the G-limit feature which "bends" the airframe rather than breaks it, I wonder if it would be possible to offer a new type of collision model which takes into account energy (speed and mass) of impact and decides whether or not to simply damage, or tear off, parts of another plane.
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