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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 04:25 PM
Hooves Hooves is offline
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cant get the lobby to work but graphically the game is fixed for me 45 fps on the airfield. oK Im actually flying right now. back to the gqame in Sydicate server!
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Old 04-15-2011, 04:27 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Hooves View Post
cant get the lobby to work but graphically the game is fixed for me 45 fps on the airfield. oK Im actually flying right now. back to the gqame in Sydicate server!
Does it work?

I thought Luthier said that it wasn't compatible!!!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 04-15-2011, 04:28 PM
Positronic Positronic is offline
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is running very dreamy for me now on my i7 560 gtx ti with 1080p, great job guys.

+1 for the realism I'm a sim noob but leave the planes as realistic as possible
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  #4  
Old 04-15-2011, 04:32 PM
desastersoft desastersoft is offline
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Default Good Job! FPS Double

Hi Ilya!

Very Good!

Tested one of our Third Party Campaign Missions with about 64 AC in Combat. Having at 4.000 Meters 76 FPS in Cockpit on Medium settings!

Excellent Job!

Now we need a user friendly FMB like in old IL2 and the world is perfect
A Userinterface for Campaign, as we wrote you, with Promotion and Medal System and the Engine is going to be a useable game

Cheers and Thanks
Thomas
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  #5  
Old 04-15-2011, 04:35 PM
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bigchump bigchump is offline
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Thanks!
No more stutters on my i-7 rig including low over London.
50% FPS increase with 8xAA.
A great fix!
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  #6  
Old 04-15-2011, 04:36 PM
blitze blitze is offline
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If people don't like real neg G cutouts then they should learn to wing over and deal with it like pilots of the era had too.

Please - don't dumb down the sim for plebs, just resolve performance issues with the graphics engine and make it as accurate to the era as possible. For the rest - folks will just have to learn. This isn't Locked On you know.
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Old 04-15-2011, 04:43 PM
mcmatt mcmatt is offline
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Very satisfied for now! Very high FPS over sea, playable over land. Only I think AA doesn't work.
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Old 04-15-2011, 04:46 PM
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Radio commands still not fixed. BIG disappointment as it is ruins the single player.
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Old 04-15-2011, 04:48 PM
Freycinet Freycinet is offline
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Hmm, when I try to pack out the rar in the games folder I get lots of errors saying "cannot delete output file".... - And the version number is not the new one when I start up. What am I doing wrong?
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Old 04-15-2011, 05:08 PM
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I thought I'd post my findings on the 14072 beta patch so far in comparison to the 13954 patch.

On the ground with the 13954 patch; fps:32 avg:33 max:46 min:14
On the ground with the 14072 beta patch (with only SSAO turned off); fps:33 avg:45 max:46 min:33

In the air at 10,000ft with the 13954 patch; fps:20 avg:33 max:98 min:0
In the air at 10,000ft with the 14072 beta patch (with only SSAO turned off); fps:58 avg:45 max:115 min:0

There were far fewer stutters so the game felt a lot smoother to me, on the downside I still have building\town shimmering but it could be caused by my settings.

I'm going to continue with my small test and tweak the graphical settings some more.

Here's my system specs and settings:

Intel i7 920
Gigabyte EX58-UD3R
Corsair 6 GHz DDR3
Nvidia GTX 275 896 MB
Windows 7 Ultimate 64 bit

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