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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 04-15-2011, 03:05 AM
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Raggz Raggz is offline
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Wow, stunning sounds
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  #12  
Old 04-15-2011, 05:11 AM
ATAG_Doc ATAG_Doc is offline
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Quote:
Originally Posted by gflinch View Post
I am not ecouraging anyone to nag him...

Nagging no but perhaps a few portraits of some very famous past U.S. presidents from members might encourage him.
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  #13  
Old 04-15-2011, 08:21 AM
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DB605 DB605 is offline
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Awesome news, hurricane "test" sounds already very promising! I wish we will have his great "db600 series" sounds for COD too.
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  #14  
Old 04-15-2011, 10:39 AM
gflinch gflinch is offline
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@Kestral79: My understanding of his work is that these are not 'canned' sounds. What I mean is they are worked into the current (1946) sound engine, it uses the doppler effect and sound warping that is in the sound engine. He has improved the samples that it takes from to create the engine sounds, etc. It will change RPM, flyby, etc as the environment changes, I don't know how many different samples are needed for all the nuances of each engine to make it real, I know there are quite a few, and the sound engine accommodates, quite a bit of variation. One thing I do know, talking to Jafa, its not plug an play, there is alot of finessing to get them to sound just right, and the sound engine has its limitations, but over all, he really has done really well with what he is working with.
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Old 04-15-2011, 01:26 PM
Strike Strike is offline
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To get the true awesomeness of a flyby, you would need to simulate wind conditions effecting the soundwaves (so that windy weather makes the flybysound fade in-out frequently at distance, but the closer it gets the more defined and constant it becomes) Some sound frequencies (like long wavelength ones) travel further through air so the brooom sound from the engine may still remain, whilst the snapping of the exhaust-stacks and roar of the engine fade in and out as the plane approaches the viewer and then becomes very define as it rushes by, and then you hear the "clapping" sound from the aft of the exhaust-stacks.

ARMA II has a very very good sound engine (even masks/soften sounds behind vegetation/terrain/buildings) and portrays a VERY realistic soundscape.



The sound quality isn't 100% though thanks to youtube

Pay attention to the delayed explosion sounds (YES we have them in CLOD - sound distance travel) and the altered effect as the plane closes in and flys by the camera, and you can then here the jetblast "ripping" up the air.
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  #16  
Old 04-15-2011, 01:59 PM
stanford stanford is offline
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Jafa, I've never heard your sounds before but they are godlike.
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