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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you also want less-saturated colours (more grey-ish instead) | |||
Yes |
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89 | 51.45% |
No |
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84 | 48.55% |
Voters: 173. You may not vote on this poll |
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#21
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Yeah the grass always was greener here
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![]() ![]() Oh and top it off by listening to these glad fellows at the same time: ![]() Then you should be good to.... ![]() ![]() |
#22
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Personally I'd like Oleg to choose how the colours should look. He has a better knowledge of photography and how things should look from the air than most people here, and I'd prefer us all to have the same settings. If there are gamma sliders etc, people will set them to show the enemy as clearly as possible, with no regard for historical accuracy.
And how many of you have calibrated your monitor?
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i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm) TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050 Last edited by Triggaaar; 04-14-2011 at 10:23 PM. |
#23
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A sect, it's a sect, the temple of the green God who sees colors from the sky better than Chuck Norris !!!
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#24
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I don't think it is simply the saturation of the sim that makes you "find the ingame appearance unrealistic". Occasionally I also find the landscape somehow looks slightly unrealistic. In my opinion the problem is caused not by the saturation of colours, but by minutely inappropriate hue and value (brightness) of the colours of land, grass, or trees. ![]() I believe a teacher of oil painting at Repin Academy of Fine Arts can solve the problem better. Not kidding. ![]() ~ Last edited by Upthair; 04-15-2011 at 09:26 AM. Reason: cause --> caused, LOL |
#25
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just an element to consider in this discussion. My opinion is : it's not matter of saturation/desaturation or photorealistic render, the overall harmonization and visual appeal shoud be considered. For sure each one has proper own taste or sensibility in this aspect, I'll be criticized on a well discussed topic but I still appreciate BoP. Ok it's not realistic, 'hollywood' filters may not be welcome and so on, but the general tuning works for me. For a certain period it was a valid alternative to the boring il-2 terrain where Kursk=Kent=Normandie=Guinea. Cheers Last edited by pupaxx; 04-15-2011 at 08:37 AM. |
#26
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"In my opinion the problem is cause not by the saturation of colours, but by minutely inappropriate hue and value (brightness) of the colours of land, grass, or trees. "
You could be right. This is perhaps why the game looks quite ok on the ground (Clodo would do a pretty good tank sim) and so strange, when in the air. |
#27
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not exactly true... a cold day has the sky looking a paler blue than a hot day, which is a richer blue and a scorcher over land mass causes the horizon, through heat haze, to appear as a very, very pale (even more to white) band. The time of day and season, also plays with the colour a bit... in winter for instance the sunset half of the sky turns a very pale turquoisey green, flitering to a rich almost indigo on the sunrise side. http://www.islandwanderers.org.au/a%...back%20333.jpg Higher altitudes has the sky paler than at sea level
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#28
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This thread....and the previous one like it are proving how tenuous this idea is, too many differences of oppinion, let's just leave it as it is, and in time when the SDK's are out we will all be able to have purple grass if we want to.
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#29
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i believe this has just poll has taken a turn, the colour police have not spoken. and well its time for you to callibrate your colour yourself \o/
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#30
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You can adjust you colors in your nvidia control panel.
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