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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #171  
Old 04-14-2011, 07:06 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by ubermachtig View Post
Recently, Oleg posted a video on his channel regarding the Wellington bomber. The main thing I noticed is that the colors are a little bit more grey-ish (or less saturated, however you want to call it). Personally I think this greatly reflects not only world war 2, but also the overall weather conditions around the channel.

I hope a switch can be added ingame to recreate the same effect, which will get rid of the (in my opinion) oversaturated appearance. War should look dark, scary and that kind of stuff, not like the teletubbies landscape.

Thanks

http://www.youtube.com/user/OlegMaddox

Just to confirm; WW2 was not fought with a Saving-Private Ryan filter over the top The light and colours evident during that period of time are really no different from now...

So whilst some may think the colours in CoD are too bright, they are rather more realistic than some kind of monochrome filter.

Maybe playing with your monitor settings will improve things for you? Or using a third-party programme like GAPA could work (there's another better programme which I use for Il-2, but I can't remember it's name. Avala posted about it a while back)
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  #172  
Old 04-14-2011, 07:07 PM
TheEditor TheEditor is offline
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So to get back from mod stuff to stock, can you just go to steam and hit "check integrity of files" or something like that and it will put game back to stock?

Oh and add me to the list of "I want my FFB now"....lol
My Saitek cyborg is looser then a ....
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  #173  
Old 04-14-2011, 07:18 PM
meplay meplay is offline
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FFB please
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  #174  
Old 04-14-2011, 07:19 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by philip.ed View Post
Just to confirm; WW2 was not fought with a Saving-Private Ryan filter over the top The light and colours evident during that period of time are really no different from now...
Your wrong... did you not realize that the period between 1939 and 1945 are known as the grey ages
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  #175  
Old 04-14-2011, 07:24 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by TheEditor View Post
So to get back from mod stuff to stock, can you just go to steam and hit "check integrity of files" or something like that and it will put game back to stock?

Oh and
My Saitek cyborg is looser then a ....
See a urologist.
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  #176  
Old 04-14-2011, 07:29 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by kimosabi View Post
It does replicate plenty but not in the same spots as in a real aircraft. Shudder that you feel from the seat and floor(legs) is felt through your stick instead. Why that is should be pretty obvious. Since you're perfectly fine with a non FFB stick I'd say that you're a visual flyer. I'm not. Have tried many times without FFB and I can't handle my aircraft on the edge at all compared to having that little shake to let me know that enough is enough.
Agreed with this and other words about FFB giving much needed info.

Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge.

Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense.

There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other.

I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it.
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  #177  
Old 04-14-2011, 07:45 PM
JG14_Jagr JG14_Jagr is offline
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Originally Posted by cato_larsen View Post
No.
They have not done the work ready for the game to use different content or that is, any different files from the original files. While Luthier says you are welcome to fiddle with you game on your own computer OFFLINE, you will be serverd a ban if using them online, wich would/could give you an unfair advantage over others not using it.
After the patch, the same "fixes" that Kegetys' MOD give you will be obtainable through the GUI so you won't need them at all to get the same performance bumps//
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  #178  
Old 04-14-2011, 07:45 PM
Blue Scorpion Blue Scorpion is offline
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Originally Posted by mattag08 View Post
That's a lot of blowin' smoke.

I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all.

To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

Chill with the FFB requests. It'll get done.
As the holder of a PPL/IR and owning an Evektor VUT100, I can assure you that decent ffb, while not of the same scale felt in flight does a damn good job of accurately portraying the textures or forces one may expect in reaction to a range of pilot inputs.

Having logged over 450 hrs I would like to think I have noticed a thing or two along the way; however, I am sure you will have it your own way regardless, I on the other hand would much rather have ffb than not, it may not be identical but it is close enough to add greatly to the experience.

Last edited by Blue Scorpion; 04-14-2011 at 07:49 PM.
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  #179  
Old 04-14-2011, 07:47 PM
Oldschool61 Oldschool61 is offline
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Originally Posted by TitusFlavius View Post
+1

The same goes for me... NO FFB = NO BUY!
Dont let the door hit ya in the arse on the way out!!!
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  #180  
Old 04-14-2011, 07:47 PM
DocSigma DocSigma is offline
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This patch sounds extremely promising. The significant gain in performance on systems running 4+ cores makes me smile.
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