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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 04-14-2011, 01:46 PM
TeeJay82 TeeJay82 is offline
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Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you
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  #112  
Old 04-14-2011, 01:47 PM
ARGH ARGH is offline
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Force


feed


back


luthier!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
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  #113  
Old 04-14-2011, 01:48 PM
reflected reflected is offline
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Quote:
Originally Posted by Oldschool61 View Post
Did you ever think that maybe in a real 109 you dont get ffb before a stall??
This is one of the reasons why we need FFB:

Quote:
Unwin, also recounted:

I had survived this mission simply because the Spitfire could sustain a continuous rate of turn inside the BF 109E without stalling - the latter was known for flicking into a vicious stall spin without prior warning if pulled too tightly. The Spitfire would give a shudder to signal it was close to the edge, so as soon as you felt the shake you eased off the stick pressure.
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  #114  
Old 04-14-2011, 01:54 PM
Strike Strike is offline
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Thanks for dropping by with the update on patches! Been waiting anxiously to see what you guys had cooked up and I'm positively surprised

Seeing that I have 4 cores I'd like to see the impact on my system + the SSAO on/off (dude the game looks stunning even without it, will enable again when I get a second GFX Card). And terrain generator tuning sounds interesting too!

Now I can't wait for the beta I'll see you tomorrow
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  #115  
Old 04-14-2011, 01:55 PM
Flashman Flashman is offline
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Quote:
Originally Posted by robtek View Post
I'd also like to impress the urgency of a working FFB!!!
No way to fly the usually stable 109 on the edge without feedback (as we have to now because it doesn't reach max. speed), way too many stalls for me.
+1, I look forward to FFB when you guys can attend to it.

I have become so used to FFB in IL2 and RoF that i am genuinely surprised when I flop into a stall/spin (mainly in the Hurri ATM). I hadn't realised I had come to take FFB so much for granted and how much I fly by feel.

New patch content is looking good, Im impressed with Luthier and teams approach, please ignore all the endless negativity.

Regards

Flashman.
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  #116  
Old 04-14-2011, 01:57 PM
Kankkis Kankkis is offline
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Thanks for info, cannot wait tomorrow, looking good.

Kankkis
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  #117  
Old 04-14-2011, 02:00 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by reflected and others View Post
This is one of the reasons why we need FFB:
sounds like a subject for it's own thread?

perhaps give the developers some space to get the sim running properly first, sort out the multiplayer properly... then go about putting icing on the cake
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Last edited by Wolf_Rider; 04-14-2011 at 02:03 PM.
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  #118  
Old 04-14-2011, 02:04 PM
Kankkis Kankkis is offline
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Quote:
Originally Posted by Wolf_Rider View Post
sounds like a subject for it's own thread?

perhaps give the developers some space to get the sim running properly first, sort out the multiplayer properly... then go about putting icing on the cake
Agreed
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  #119  
Old 04-14-2011, 02:06 PM
Anvilfolk Anvilfolk is offline
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Quote:
Originally Posted by Sauf View Post
Why am I reminded of the poor guy dressed as santa in the shopping centre at xmas surrounded by kids with lists?
Hahahahahah, nice one



I'll just keep on saying how wonderful it is that some developers are still this up-front, honest and sincere with their community in this day and age. A rare sight indeed! All the best, and thank you. Eagerly awaiting the US release!

P.S: I know I can get it from JustFlight, but if I do I won't deal with all the work that needs dealing with right now!
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  #120  
Old 04-14-2011, 02:10 PM
Katana1000S Katana1000S is offline
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Thank you, the work is appreciated and I look forward to the patch, if SLI proves to give good gains I'll be buying a second GTX 570.

Keep up the good work.
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