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#21
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Cheers Doghouse, its on the server, will get it running hopefully before the evening starts in Europe, added the Timeconstant command
![]() Testing on my home version and error when launching the mission No map in mission file, the 128Bob.mis works fine Last edited by Blackrat; 04-12-2011 at 02:31 PM. |
#22
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Bliss et al at Syndicate.. thank you very much!! Love the server with it's realism settings.
I just had my 1st proper MP flight in IL2 (any of them) and enjoyed it immensely! 2 Kills and flew home to boast about it! ![]() 1st ever kill in IL2 series in MP! ![]() There was however some weird shit going on... a lot of planes i started chasing simply vanished. ( i assumed folks dissconnecting, but there was a lot of them) And twice i thought i was chasing a plane.. only to be passed at supersonic speed by what looked like a pilot without a plane!! Really weird.. Anyway, good fun thanks for your server! |
#23
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Nice one Tommy and congrats on the kill.
Expect a few glitches until we iron this all out, as for the pilot without a plane, that was the Syndicate goat, you will get used to him ![]() |
#24
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German bomber spawn area fixed where planes would spawn in buildings and get destroyed.
Best update it, again. Sorry. v1.2 |
#25
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![]() Quote:
net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 net replicate : time : 0.000 and so on, also lots of people crashing on start up |
#26
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hmm. I have been testing the map (locked MP server) before submitting.
Haven't a clue what that message could mean. I wonder if it's because the constant time, and the fact some AI objects are on a time delay.. I've signed up to your forum btw. Perhaps keep issues to your forum so we have one place to check and update. ![]() |
#27
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![]() Last edited by Blackrat; 04-12-2011 at 04:06 PM. |
#28
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real kill or AI? i had an AI earlier... wasnt happy, fort it was human ![]() |
#29
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Please could you turn off the headshake effect, I wouldn't mind if it was a realistic effect but it is way over the top and plain wrong, to be honest it is a bit gimicky.
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#30
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Yep, we already worked that one out, it should be off now.
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