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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-12-2011, 11:01 AM
kingpinda kingpinda is offline
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Originally Posted by nats View Post
nd finally Ive also tried taxiing in a Hurricane etc and thats another futile endeavor - seems to want to point me down the runway no matter how I maneuver. Ive tried going full left and then full right and to no avail cant even swing the whole plane around using the torque and rudder together - theres no way this is my lack of ability to steer the aircraft - its another bug.
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.
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Old 04-12-2011, 05:56 PM
zipper
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Originally Posted by kingpinda View Post
You are right its not your lack of steering the aircraft. But then again thats not the way it was meant to turn.

You need the hydraulic brakes to properly turn the aircraft around. Bind the wheel brake button or axes (not left or right this works only for german planes) to your right pinky button if you have it or to something else, then when you want the aircraft to turn to the right while taxxing for instance push the wheelbrake button this will enable hydraulics to the rudder brake system. with this button pressed and your rudder centered it will give equal amounts of brake power to both brakes. Kick in the right rudder just as you would "step on the ball" in a air-turn ie controlled turn. this will give more power to the right brake and with throttle up you will turn to the right.

Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...
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Old 04-12-2011, 06:08 PM
kingpinda kingpinda is offline
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Of course, in a RL taildragger the ability to go straight on its own is non-existent (without a lock - and even then you might lose it) so adding a full rudder (or just none) should result in a spirited turn off of the runway, especially - very especially - to the left. Oh, yeah ... no groundloops in game ...
Maybe i'm tired but i have absolutely no idea what you are trying to say. I wrote that bit in answer to the 'i can't turn to taxi bit'.

you are saying that in real life it should turn like crazy and in no way is able to hold it straight? Maybe i've been flying to much A-10C. this plane only responds to rudder input at 60 knots or higher. but offcourse this plane has a nosewheel and turbines.
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