Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-12-2011, 02:11 AM
kashwashwa kashwashwa is offline
Approved Member
 
Join Date: Jun 2010
Posts: 16
Default

Quote:
Originally Posted by M_B View Post
That doesnt explain why the AI then switches it back when the autopilot is selected. Essentially it means you can't fly the spitfire with CEM left to the AI.

...unless there is a key to change propeller position that I haven't found yet.Or perhaps the AI changes it when enemy planes are spotted.
I came here to find out why my RPMs were dropping too... this seems like bad AI. It definitely didn't change the prop pitch when enemy planes were spotted when I've tried.
Reply With Quote
  #2  
Old 04-12-2011, 04:19 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

It is not allowed to change pitch to fine during combat. The only situations where fine pitch is allowed is takeoff and landing with throttle back (to be able to go around).
Reply With Quote
  #3  
Old 04-12-2011, 05:07 AM
DC338 DC338 is offline
Approved Member
 
Join Date: Apr 2010
Location: God's country
Posts: 62
Default

Quote:
Originally Posted by 41Sqn_Banks View Post
It is not allowed to change pitch to fine during combat. The only situations where fine pitch is allowed is takeoff and landing with throttle back (to be able to go around).
Rubbish
Reply With Quote
  #4  
Old 04-12-2011, 05:59 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Quote:
Originally Posted by DC338 View Post
Rubbish
AP 1590B Merlin II and III Aero-Engines:
Quote:
Variable pitch (two-position) airscrew
352. The variable pitch airscrew control must be in the coarse pitch position for all flight conditions other than for take-off and when gliding in to land with the engine throttled; in these cases, the control should be in fine pitch in order to permit an emergency take-off if necessary. On no account should running up on the ground be done with the airscrew in the coarse pitch position.
Reply With Quote
  #5  
Old 04-12-2011, 06:44 AM
Viper2000 Viper2000 is offline
Approved Member
 
Join Date: Mar 2011
Posts: 218
Default

There should be no problem provided that the rpm limits aren't exceeded; the engine doesn't know anything about the propeller; it only cares about boost, rpm and temperatures.

The chances are that for general flying, considering the 2600 rpm continuous limit, it would be difficult to operate in fine pitch other than at extremely low speed.

However, when using the combat concessions there should be no obstacle to using fine pitch provided that the combat limit of 3000 rpm is not exceeded. AP2095 is quite clear that in general limits are for the guidance, and may be disregarded in combat; it even starts going into some detail as to how far one might expect to push beyond them before really bad things happen.

It is also worth observing that the 3600 rpm dive concession was obviously provided for a reason.

I think that one of the biggest problems faced by a sim like this is that IRL the reason that you don't flog an engine beyond its book limits isn't for fear that it will fail on this sortie, but rather for fear that it will fail on the next one, or the one after that. A new engine with perhaps 100 hours of life assuming 50 sorties of 2 hours each with 5 minutes at combat power would have a safe life at combat power of at least 250 minutes, which is over 4 hours.

You'd probably run the tanks dry in less than an hour at combat power in most aeroplanes, so that means perhaps 4 sorties of rampant hooliganism, followed by substantial risk of failure from perhaps sortie 5 onwards.

Actually of course, early engines especially have takeoff power equal to or greater than combat power, so you probably get an extra minute per sortie built into the calculations, which would take you up to 5 hours of high power running.

Naturally exceeding the temperature limits could easily bring failure more rapidly, but the historical data suggests that cooling was probably less of a problem than our experience in the sim suggests, since the radiators of RAF aircraft at least were generally sized for the tropical climb case.

This means that if we combine realistic engine performance and reliability with the standard practice of giving people a brand new aeroplane each time they hit "refly", they really "should" be able to disregard the limits with reckless abandon.

For this reason, I think that it would be wonderful if an option to force people to fly a single aeroplane until it was either overhauled or shot down was provided, especially for online use (since I suppose it's probably already implemented offline in campaigns).

Otherwise the only way to make people treat their airframes and engines sensibly is to artificially reduce their tolerance of exceedances, which has the unfortunate side effect of making CEM much harder for novices than it would otherwise need to be.
Reply With Quote
  #6  
Old 04-17-2011, 10:56 PM
Orpheus Orpheus is offline
Approved Member
 
Join Date: Mar 2011
Posts: 235
Default

Whatever happened to this? I don't want to use CEM, and I'm now in a spitfire in the campaign - I'm barely getting 120 out of the damn thing? Will this be fixed, cause it essentially breaks the campaign?
Reply With Quote
  #7  
Old 04-17-2011, 11:45 PM
Babi Babi is offline
Approved Member
 
Join Date: Mar 2010
Posts: 43
Default

Quote:
Originally Posted by Viper2000 View Post
For this reason, I think that it would be wonderful if an option to force people to fly a single aeroplane until it was either overhauled or shot down was provided, especially for online use (since I suppose it's probably already implemented offline in campaigns).
Completely agree. not for the fast arcade servers, but with a difficulty option for those 128 players persistent online wars that were advertised with the game. Let the players have a complete repair of their aircraft every (insert number) hours of online flight. In this way respecting engine and structural limit would make sense.
Reply With Quote
  #8  
Old 04-18-2011, 06:45 AM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

Quote:
Originally Posted by DC338 View Post
Rubbish
actually hes right
the rolls royce suggest that back in 1940
Reply With Quote
  #9  
Old 04-19-2011, 04:00 AM
hockeywarrior hockeywarrior is offline
Approved Member
 
Join Date: Apr 2009
Posts: 43
Default

This problem really needs to be fixed ASAP. Learning the ins and outs of complex engine management takes time -- something that I don't have a lot of. This bug essentially makes it impossible to fly a Spitfire in any useful way, which is a game-breaking bug if you're talking about the majority of players who aren't using CEM yet.

I totally plan to figure it out in the future, but in the mean time I expect this bug to be fixed so that the game is actually playable ...
Reply With Quote
  #10  
Old 04-19-2011, 04:18 PM
Orpheus Orpheus is offline
Approved Member
 
Join Date: Mar 2011
Posts: 235
Default

Quote:
Originally Posted by hockeywarrior View Post
This problem really needs to be fixed ASAP. Learning the ins and outs of complex engine management takes time -- something that I don't have a lot of. This bug essentially makes it impossible to fly a Spitfire in any useful way, which is a game-breaking bug if you're talking about the majority of players who aren't using CEM yet.

I totally plan to figure it out in the future, but in the mean time I expect this bug to be fixed so that the game is actually playable ...
Really hope so... I was enjoying the GB Campaign and was looking forward to getting in a Spit for the first time. Sucks to find out I can't continue playing until/if it's fixed - makes me wonder what everyone else is doing, why there aren't more reports of this as it literally breaks the campaign!?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.