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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 04-11-2011, 06:27 PM
Aquila chrysaetos Aquila chrysaetos is offline
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Hi everyone,

My two cents worth opinion on the subject, if I may. The previous two posts (McQ59's and Robotic Pope's) are right on the mark. As for me, I do not like extensive restrictions on certain game modes that are put by the host and I'll politely leave the game lobby if I don't agree to the rules. Bombers and/or heavy fighters have rockets and other weapons for a reason.

I like to put restrictions on myself though. Such restriction is that I do not like to fly Russian plane in Britain and by the same token I do not like to fly British or US plane on the Eastern front unless I really have to (forced by the plane choice of other players).

Intentional crashing into my AI (be it on the ground or in the air) is the most serious offense and that would earn that offender a “no go” from me for future games. Of course you can not ban anybody from playing (which is OK, IMHO), but you can choose your playmates and after certain time you spend on line you will find like minded people that come to play with no agenda other than to have a good time. Last weekend we had a fantastic gathering of sim players from this side of the “pond” (USA), and one (or perhaps more) player(s) from a Nordic country (very nice of him to play that early in the morning, I mean his morning).

This brings me to the next point, and that is the sim mode which I find the most enjoyable of all modes (play it 90% of the time). Also, the people I usually play with are all very cool! Yeah we sometimes shoot our own team mates in the “heat of the team battles, but that is always unintentional and quite often fun

Sometimes games that have too many players (for me that is more than 6 in DF or more than 8 in CTA), unless they are prearranged as “historical” with the specific tasks assigned to each team, quite often turn into mayhem and/or flying circus. Strike games are cool because one can not imagine any restrictions other than afore mentioned intentional crashing into someones AI. Crashing into a bunker is OK Or is it?

Bottom line for me, find yourself in a good company of players and you will enjoy every singe game.

P.S. I'd like to welcome Willie-Wall to the game/forum and let him know that CTA is also my favorite game.

PSN: PlaviKit (USA Mountain time zone)
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  #2  
Old 04-11-2011, 06:43 PM
Willie-Wall Willie-Wall is offline
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I agree with what Aquila chrysaetos said. Somethings can always be done in games to seem cheap or abused. But once you play that certain game enough and you show respect, you will find yourself a nice group of friends to play that game with you the way you like.

Thanks for the welcome, I also sent you a PSN invite.
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  #3  
Old 04-11-2011, 07:44 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by Aquila chrysaetos View Post
Hi everyone,

My two cents worth opinion on the subject, if I may. The previous two posts (McQ59's and Robotic Pope's) are right on the mark. As for me, I do not like extensive restrictions on certain game modes that are put by the host and I'll politely leave the game lobby if I don't agree to the rules. Bombers and/or heavy fighters have rockets and other weapons for a reason.

I like to put restrictions on myself though. Such restriction is that I do not like to fly Russian plane in Britain and by the same token I do not like to fly British or US plane on the Eastern front unless I really have to (forced by the plane choice of other players).

Intentional crashing into my AI (be it on the ground or in the air) is the most serious offense and that would earn that offender a “no go” from me for future games. Of course you can not ban anybody from playing (which is OK, IMHO), but you can choose your playmates and after certain time you spend on line you will find like minded people that come to play with no agenda other than to have a good time. Last weekend we had a fantastic gathering of sim players from this side of the “pond” (USA), and one (or perhaps more) player(s) from a Nordic country (very nice of him to play that early in the morning, I mean his morning).

This brings me to the next point, and that is the sim mode which I find the most enjoyable of all modes (play it 90% of the time). Also, the people I usually play with are all very cool! Yeah we sometimes shoot our own team mates in the “heat of the team battles, but that is always unintentional and quite often fun

Sometimes games that have too many players (for me that is more than 6 in DF or more than 8 in CTA), unless they are prearranged as “historical” with the specific tasks assigned to each team, quite often turn into mayhem and/or flying circus. Strike games are cool because one can not imagine any restrictions other than afore mentioned intentional crashing into someones AI. Crashing into a bunker is OK Or is it?

Bottom line for me, find yourself in a good company of players and you will enjoy every singe game.

P.S. I'd like to welcome Willie-Wall to the game/forum and let him know that CTA is also my favorite game.

PSN: PlaviKit (USA Mountain time zone)
More than 8 players does become a bit crouded in a single airfield game but a two airfield game I find works well up to the maximum amount of player (discounting lag).

Stike games I find are the type that needs the most restriction and management . To get a good fair bombing game you need to make sure the teams are balenced. We also very often use strike maps for Team dogfights with alternate scoring, so the host needs to make sure nobody has bombs and rockets and that nobody goes kamikazi on the bunkers , all which ruin the score for the game. On occasion if I find someone on my team is attacking the enemy bunkers I am forced to team kill them to keep the score correct.
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  #4  
Old 04-11-2011, 08:23 PM
Aquila chrysaetos Aquila chrysaetos is offline
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Quote:
Originally Posted by Robotic Pope View Post
More than 8 players does become a bit crouded in a single airfield game but a two airfield game I find works well up to the maximum amount of player (discounting lag).

Stike games I find are the type that needs the most restriction and management . To get a good fair bombing game you need to make sure the teams are balenced. We also very often use strike maps for Team dogfights with alternate scoring, so the host needs to make sure nobody has bombs and rockets and that nobody goes kamikazi on the bunkers , all which ruin the score for the game. On occasion if I find someone on my team is attacking the enemy bunkers I am forced to team kill them to keep the score correct.
Point taken and I correct myself. Yes that number is fine with two airfields but not quite for a single airfield. More than 8 players in CTA game on single airfield is crowded indeed.

What I meant about the strike mode is the fact that everybody understands the goal (destroying the targets and preventing opponent in doing the same thing). If someone chooses improper tool to do it, well, his or her mistake In unlikely scenario, suppose team A chooses one B17 and few rocket equipped fighters (or Bf-109G6 for that matter), while the other team (B) chooses all B17 . Then as the game goes one team A with superior fighter flying skills manages to take down every B17 and does that every time after respawn and before they reach their targets, while the single B17 from team A keeps doing its job, what do you think which team tickets will go to zero first? And in that sense I find the strike games as the least restrictive.

This only applies to “spontaneous” or random online gathering. With organized “historic” missions the situation is totally different.



And yes, that is why the good host should spell out the rules and if everyone agrees then the game should be fun to play.

Cheers
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