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FM/DM threads Everything about FM/DM in CoD |
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Thread Tools | Display Modes |
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#1
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It's a good approximation of real world flying however of course there are so many limitations with a computer. Personally I find real aircraft easier to fly on the whole, except for aerobatics, on a sim they are a doddle when your eyeballs are not filled with blood one moment and trying to escape your skull the next.
Landing is arguably easier than real life in some respects. Really gusty days with downdrafts is very hard to represent because you are not bouncing around a cockpit. I gave up comparing a simulator to reality along time ago as really it is apples and pears. Last edited by BlackbusheFlyer; 04-09-2011 at 02:11 AM. |
#2
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Well, my opinion is that CoD exhibits the same flaws as IL2, but to a lesser extent. The spin entries are still very odd - the aircraft still seem to enter that strange flat rotation where the nose of the aircraft will go through the horizon a couple of times before settling into a stable spin.
Trying to change the characteristics of the spin doesn't work, they won't flatten or accelerate. I suspect (though this is just a suspicion, not based on evidence) that the tailplane/rudder and adverse yaw effects are not modelled with sufficient accuracy. I say this because I've noticed the following things: 1. Swing on take-off requires hardly any rudder to correct. 2. Adverse yaw is conspicuous by its absence. 3. Tailslides are very benign - i.e. there's no violent snapping of the aircraft into the nose-down position once the aircraft begins to travel backwards. All the above is my opinion only, and based on my experience of aerobatic flight in much lower powered aircraft (Decathlon, Pitts, Firefly and a few hours in R2160's) W. |
#3
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It's probably unrealistic to expect realistic behaviour at crazy alpha & beta at low Reynolds number. This isn't CFD, and if it was then you'd need a supercomputer to run it in real time.
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#4
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What's anyone elses view on how fast a bomber, say the FW200, can roll , to me they all seem to lack inertia - I would have thought a 4 engined bomber in particular had quite a resistance to rolling, the shear mass and air resistance of its wings would surely have an inertial affect on the speed with which it can roll from side to side.
I was watching a damaged FW200 and it was rolling to and fro with about a 1 second frequency - like a small single engined plane would/could do. I always thought the same of il2 in this respect, some bombers would pull manouvres that would embarass a Spit - any thoughts? Last edited by Zappatime; 04-09-2011 at 11:22 AM. |
#5
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In the movie the OP is using ailerons so he's not actually doing snap rolls. A snap roll is just a horizontal spin, entered at a slower speed by grabbing full elevator while kicking full rudder snapping the rudder-side wing into a stall (I usually jam on the juice at the same time for more control authority - it MUST RASPECT THA AUTHORITEH).
I don't have CoD so I can't comment on it, but 1946 didn't model initial roll rate, all aircraft reach their maximum roll rate in the same amount of time (something like 1/2 second - I haven't timed it). So a P-47 with no ammo or ordinance reaches its max roll no quicker than a P-47 with ammo and a pair of 500 pounders. In the stalls the CG feels like it backs up about six feet -lol- no further comment. |
#6
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Many RL aerobatics pilots use some amount of ailerons, depending on the aircraft, and on whether it's an inside or outside snap. Usually you want your ailerons to go in the direction of the snap, as a little rolling momentum before the stall will help increase alpha on the dropping wing, which will stall faster. Check out this extra300: Fact is that there are aspects in IL2FB that I like very much: propwash, torque and gyroscopic forces are there, shielding effects are modeled (fully forward elevator shields rudder nicely in an upright spin, accelerating it), adverse yaw is there, i can flatten or accelerate/decelerate spins at will. I have the impression that not much is missing to really allow unlimited style aerobatics. I hope this will be possible, and that the SU26 will be added and functional unlimited-style ![]() Last edited by JG27_PapaFly; 04-11-2011 at 02:10 PM. |
#7
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#8
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Wow, neat vid - I wouldn't call that a classic snap roll, though (I'm an old-school old guy). Maybe a competition sorta snap roll thingy - lol. I had one guy show me how he rolled AWAY from the snap direction to get a quicker stall break - like a Corsair or Hellcat on a doomed-to-the-drink wave-off. Anyway, some people are saying the propwash effect on the ground for tail planting and steering is less than stellar, but I haven't heard anything about it in flight. Is the adverse yaw consistent between different aircraft types, as some definitely had it worse than others. I was of the opinion the Spit had very little to none, for instance (adverse yaw isn't good for a gun platform). And in most of the planes I've spun (none a dedicated stunter, mind you) forward elevator got me out of the spin quicker than I could notice anything else - lol. |
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