![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
This is my "comparisons".......about the engine at least.
Looks great, isn't it!? London after the beta pacth (thank, now i can fly over the city.......) |
#2
|
||||
|
||||
![]()
So.....you took some screens of COD on minimum settings and some screens of ROF on max...........hardly conclusive.
|
#3
|
|||
|
|||
![]()
I'm not worried about graphics or sounds...the developers will fix some and the modders will fix some, even if they can't be adequately optimized our hardware will catch up in 6-12 months, etc...
Long story short, i don't worry about stuff if it's only a matter of waiting until they get better. I prefer to worry about stuff that can't be added at a later date and thankfully, CoD has a lot of that already built-in. That's the reason my personal choice goes in favor of CoD, it's just a matter of what each one prefers. I never liked RoF's online restrictions and the fact that they don't offer any full add-on/expansion packages but only individual flyables. I've tried the demo a few times and i got the impression that RoF is perfect for flying the aircraft, but not for flying a simulated war: the 2km visibility bubble, the inability to use large numbers of ground units, the lack of a common content base between players (they don't all have the same aircraft available to fly), etc. They got the feeling of flight perfect, they just didn't have time to model the war around it and they are still filling the pieces in, more than 2 years from its release date. CoD on the other hand is the exact opposite approach: here, take all these undocumented features that you can hardly use today but which will be useful in the future for a full-on dynamic war experience, take these flyables and AI units that are enough to cover all the major players for the scenario, experiment with it and by the time you've figured it out we will have improved it sufficiently so you can use what you've learned. None of the above methods are ideal and that's due to money and time constraints, i just prefer CoD's method because it's better geared towards long term development. The fundamental building blocks for the future are already there, they are just hidden under the heaps of disorganized stuff that lies on top. When the easier to perceive features are sorted out (graphics, sounds, etc) and people start looking under the hood, it will be easier to realize and appreciate the complexity involved. |
#4
|
||||
|
||||
![]()
One of the things I do love in ROF are the incredibly realistic tracers that smoke through to their target,see any WW1 or WW2 gun cameras and you'll see what I mean.
Whilst I love COD,nice graphics,the tracers for one are pretty sub standard and not realistic at all.Incorporate the ROF style tracers and it will look superb. After all it is the tracers you see firing and landing on you're target,so for me these have to look good. Saying that the cockpits and workable options within COD are superb,love it,especially start ups with complex engine management,to a real sim flyer like me this is nirvana. In short I hope COD does improve it's issues as it has tremendous potential,let's face it at present it can't get any worse. |
#5
|
|||
|
|||
![]()
please... no... more... tracer.. opinions.
|
#6
|
||||
|
||||
![]()
Yes,sorry Strike,but the tracer graphics are crap,not just crap but very CRAP,I'm afraid the truth hurts.These look like something from a decade ago.
They are prehistoric.With all the beautiful graphics that Oleg has incorporated in such things like the cockpits,they are without doubt just superb,you just would've thought a little more effort would've been spent on something so important like the tracers,as you are seeing these all the time whilst dogfighting. |
#7
|
||||
|
||||
![]() Quote:
one would ask why you would bother buying COD if IL2 completely 'floats your boat', who is a IL2 fanboy? I think theres alot of people who think their clique simming communities are under threat from a new boy because inevitably people will move on to something new, so they are trying to kill it. |
#8
|
||||
|
||||
![]() Quote:
|
#9
|
||||
|
||||
![]() Quote:
But now.......after purchasing CoD, i've to admit i was totally wrong. Oleg is gone and for my opinion this game has not future at all. I hope to be wrong, as i was wrong when i was waiting for it like the definitve WW2 simulation. The next time i hope to see however more supporters than fanboys. Last edited by 150GCT_Veltro; 04-08-2011 at 02:49 PM. |
#10
|
||||
|
||||
![]() Quote:
That doesn't make real sense. what you perceive as fanboys are just supporters, but you are little bitter about it, the game hasn't been out long enough to have a true fanbase. |
![]() |
|
|