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  #1  
Old 04-07-2011, 08:34 PM
Hood Hood is offline
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Default Bf109E-3

I'm trying to up the speed of the Bf109E-3 so that I can catch Spit IIas at sea level. The most I can get it to (from 500m to 2,000m) is 400km/h on the clock. I've been playing with the boost settings even using WEP with ATA at 1.45 and rpm at just under 3,000, then played with the pitch.

Any tips for getting it faster? Thanks

Hood
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  #2  
Old 04-07-2011, 10:27 PM
scorpac scorpac is offline
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push
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  #3  
Old 04-07-2011, 10:33 PM
scorpac scorpac is offline
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wanna know the same...
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Old 04-07-2011, 11:22 PM
doghous3 doghous3 is offline
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I started ranting about non-CEM MP server's. About how the BF109E performance is nerfed. It is but I did some research just after on the planes.

It turns out that the Spitfire could fly faster than the BF109 at level flight. Could dive faster. Obviously out-turn it, and if I remember rightly, could climb better too.

It was said that the German pilots would rely on their wingman when dealing with the Spitfire.

The BF109E did perform better at high altitude though.

I'll try to find the article again as perhaps it's information wasn't truely correct, but it was just a random google search. Sorry for no link.

Last edited by doghous3; 04-07-2011 at 11:24 PM.
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  #5  
Old 04-07-2011, 11:35 PM
*Buzzsaw* *Buzzsaw* is offline
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Quote:
Originally Posted by doghous3 View Post
I started ranting about non-CEM MP server's. About how the BF109E performance is nerfed. It is but I did some research just after on the planes.

It turns out that the Spitfire could fly faster than the BF109 at level flight. Could dive faster. Obviously out-turn it, and if I remember rightly, could climb better too.

It was said that the German pilots would rely on their wingman when dealing with the Spitfire.

The BF109E did perform better at high altitude though.

I'll try to find the article again as perhaps it's information wasn't truely correct, but it was just a random google search. Sorry for no link.
Salute

The 109 was faster over about 20,000, where they normally were in their escort role.

They had better dive acceleration, which was added to by the fact they could just 'bunt' their nose down, whereas the Spit had to roll inverted before diving otherwise Negative G cutout became a factor.

Climb depended on the altitude.

Of course, the speed advantage for the Spitfire down low is for the properly modelled +12 boost Spitfire I and II. The way the Spits are modelled now at +6, you can't catch a 109.

Although AI of all varieties will outfly humans and get much better performance. That is why when you take a Spit II as a human and try to catch an AI 109, you won't. And if you switch to the 109, and chase the Spit, you still can't catch your opponent.

At least that's my experience, I'd be interested in hearing others explain how to get more performance.

Of course, the Spit I's in the game, both the standard and Ia are completely porked. Both have the dual speed props, which is not accurate. 100% of the Spit I's with De Havilland dual speed props were converted to De Havilland constant speed props, most by the end of the first week of July, the rest by the end of August. Plus all new models coming out of the factory had Rotol constant speed props factory installed.
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  #6  
Old 04-08-2011, 05:37 AM
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KeBrAnTo KeBrAnTo is offline
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Quote:
Originally Posted by doghous3 View Post
It turns out that the Spitfire could fly faster than the BF109 at level flight. Could dive faster. Obviously out-turn it, and if I remember rightly, could climb better too.
LOL , According to your words, let me ask you one question: What is "level" flight for you?, flying low?.

In that case there you go, have some additional reading
http://en.wikipedia.org/wiki/Flight_level
http://avstop.com/ac/flighttrainghan...velflight.html

You know , listening to you it turns out that Spitfire rocked even more than in IL2 1946! . FGS

S!

Last edited by KeBrAnTo; 04-08-2011 at 05:45 AM.
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  #7  
Old 04-08-2011, 08:51 AM
doghous3 doghous3 is offline
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That's pedantic old bean.

Straight and level flight, and low level. Seeing as you seem more knowledgable in aviation terminology I would have thought you'd understand it; instead of being condescending.

At least I gave you a laugh.
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  #8  
Old 04-08-2011, 11:06 AM
Winger Winger is offline
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Try lowering the pitch so RPM are around 2100-2300 and ATA around 1.3 Throttle to full. Youll constantly have to adjust the pitch in order to maintain RPM while velocity increases. It takes a bit but it should get you to 450 at least at sea level.
It feels a bit like accelerating in a car using a high gear. In fact its nothing else.
Just as a hint. I use a Thrustmaster hotas Warthog. It has a dual throttle lever. For 1 engine planes i set the left throttle to actually be throttle and the right one to prop pitch. In fact during combat i most of the time regulate RPM via pitch. Not throttle.

Winger
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Old 04-08-2011, 11:11 AM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by Winger View Post
Try lowering the pitch so RPM are around 2100-2300 and ATA around 1.3 Throttle to full. Youll constantly have to adjust the pitch in order to maintain RPM while velocity increases. It takes a bit but it should get you to 450 at least at sea level.
It feels a bit like accelerating in a car using a high gear. In fact its nothing else.
Just as a hint. I use a Thrustmaster hotas Warthog. It has a dual throttle lever. For 1 engine planes i set the left throttle to actually be throttle and the right one to prop pitch. In fact during combat i most of the time regulate RPM via pitch. Not throttle.

Winger
^ This.
Full throttle plus full pitch does not mean max speed. I use a saitek throttle quad,and have 1 lever for throttle and 1 for pitch,and I move pitch more than throttle.
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  #10  
Old 04-08-2011, 11:29 AM
609_Huetz 609_Huetz is offline
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Spot on Winger. I was just running down the same two guys over and over on LeadFarmers MP server. If you don't get the pitch right, even a Hurricane will catch you if handled correctly.
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