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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-08-2011, 07:38 AM
JG14_Jagr JG14_Jagr is offline
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Posts: 433
Default Post Beta Patch Settings and Performance

I made some settings changes and the result is that on my system is that its very possible to fly on the deck over London with about 30 fps. At higher altitudes the fps goes up to 50 fps. I'd like to see what people with similar Rigs get for fps when they use these settings..

Now, I have a good rig and the game ran pretty well for me pre patch, but not over major developed areas like London. Wasn't a slide show but it got close to single digits. This is the "Russian" version of the game with the "Russian" version patch.

I will post my in game video settings first..

1920X1200
Models-HIGH
Building Detail-VERY LOW
Land Detail-HIGH
Forest-HIGH
Visual Effects-HIGH
AA-Off (doesn't seem to be working anyway)
Decals-HIGH
Building Amount-HIGH
Land Shading-HIGH
Grass-OFF
Shadows-OFF
Roads-ON

(Grass and Shadows seem to have a major impact to me..even more than "Forests")

My Conf.ini

[BOB]
EpilepsyFilter=0

[window]
DepthBits=24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1920
height=1200
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=74.73.250.33
port=21003

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed=0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=3
VisibilityDistance=4
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=2
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1

And finally, proof is in the video documentation....







slightly higher..the video seems to show a couple of very brief pauses, but I don't think hey actually are "pauses" I think they were cause by stick inputs..







I flew through London Bridge and turned left over the city as the recording began.. heading away from the Thames.. The results were pretty consistant with the only difference being at a little higher altitide you could see the buildings drawing around you a lot more..but the fps seemed to be the same regardless..just didn't look as cool

I will say this, when you fly over london and see the buildings drawing you have to think "Holy Cow, thats a lot of triangles to draw!"
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MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
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XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
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ATI CCC at DEFAULT settings
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  #2  
Old 04-08-2011, 07:44 AM
tintifaxl tintifaxl is offline
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Thanks for the info, I'll try out your settings tonight. In the Beta thread you stated you have a 6870. How much VRAM has your card?
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  #3  
Old 04-08-2011, 07:58 AM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
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Will have to try this with my setup when I get home.
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  #4  
Old 04-08-2011, 07:58 AM
doghous3 doghous3 is offline
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1920x1200
Max settings. But AA off, building detail/amount very low, and tree's high.

Avg 35FPS, varies between 25-60FPS, can go as low as 15FPS (aka London). Performance can vary though and can be different even flying the same parts (after a fresh start).

Only setting changed in config.ini was affinitymask, set to 63.

I7 (gulftown), 12Gb RAM, 5970, Win7 64.
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  #5  
Old 04-08-2011, 08:00 AM
Kankkis Kankkis is offline
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my beta performance, it's quite good when there is limited buildings, see video.

recorded in game
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  #6  
Old 04-08-2011, 09:17 AM
Ennosigaios Ennosigaios is offline
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Kankkis, what are your video settings and conf.ini?
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  #7  
Old 04-08-2011, 09:22 AM
Immermann Immermann is offline
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I asked about this in another thread but didn't get any answer.
Since CoD is really running in windowed mode, do you see any performance difference if you turn off Windows Aero? I would assume that the 'active' desktop with its effects would suck some of the available juice.
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  #8  
Old 04-08-2011, 09:26 AM
BigPickle
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JG14_Jagr can you please test out the latest ATI CCC and see if its better, I'm running 11.13 and it seems to be no different from 11.12. If you get worse performance then we can at least say for ATI users the 11.12 is the best CCC to use.
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  #9  
Old 04-08-2011, 09:26 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by Ennosigaios View Post
Kankkis, what are your video settings and conf.ini?
Shadows off, grass on, roads on

Resolution 1920*1080

Both buildings settings lowest possible.

AA 2x

All others highest, but trees maybe medium or high

Config.ini default

And i checked with MSI afterburner, my second GPU core doesen't do nothing.
Maybe then when there is real full screen support.

So i got really playable fps, but when there is lot of building, same time i got really bad stuttering, i also find that when you fly around 15min stuttering goes better and less stuttering when textures is loaded to memory.

Last edited by Kankkis; 04-08-2011 at 09:36 AM.
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  #10  
Old 04-08-2011, 04:53 PM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by tintifaxl View Post
Thanks for the info, I'll try out your settings tonight. In the Beta thread you stated you have a 6870. How much VRAM has your card?
6970 with 2 Gigs
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MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
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