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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 04-08-2011, 07:36 AM
tintifaxl tintifaxl is offline
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Quote:
Originally Posted by Kankkis View Post
You cannot force vsync on, it's not working with this game, it's off.

There is hope that real "Full screen" maybe works better.

Kankkis
I have it force vsync in the nvidia control panel and it seems to work. I don't notice any tearing.

Performance for me has not improved with the patch. But setting texture quality to performance in the nvidia control panel raised the fps by ~15%.

Still much stuttering flying over cities. Also stuttering when approaching bombers (I guess when the LOD changes to high detail, and the textures have to be loaded).

I would also conclude that the main problem is the loading of terrain and textures, cuasing the sim to freeze.
  #232  
Old 04-08-2011, 07:52 AM
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klem klem is offline
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This may havebeen reported, I have a lot to do today and no time to read all 23 pages - a good sign that many are testing

Multiplayer - Client
The beta patch has taken away those naked text boxes for Spawn Aircraft group and replaced them with properly tailored menu items although they do the same job.
You no longer have 'Change your plane' on the multiplayer pick-list. A map now appears on which, having chosen your side, you click on one of the airfields that the mission creator has populated with a/c and then pick from what's available.

One problem is there is nothing to tell you which fields they are unless its somehow in the brief (which I haven't tried) but they should at least be highlighted, say Red or Blue like they were in IL-2.
Also I didn't get a list of existing Flights already created by the mission or new ones created by others in the game, it seemed I could only create a new Flight but I could be missing something.

FPS
Its hard for me to say on this as I had pretty good FPS before although much lower over London. My impression is that it is a little smoother (or I am just getting used to it?) but my low level FPS did seem to be a little improved over London but not by much. I'm sorry I can't be more objective.

Views
I had TrackIR problems originally where the TIR seemed to be unpredictable and repositioned my head very often, especially left and right. It still does it but either its not so much or I am just getting used to it. It is a pain though and if there's anything that can be done that would be great. I am constantly pressing my "Centre TrackIR" button. I get a similar but far less effect in IL-2 (I know thats a mod but its also a reference). Worst of all is the vertical range I get with TIR. It seems I can only look up and down by a limited amount. If I centre TIR on my gunsight I can move my view quite a way upwards but only down to the bottom of the instrument panel. If I centre it on the instrument panel I can then look down at the lower controls but I can't look much above the front canopy frame. I don't think it's a TIR problem as the TIR scale/grid view continues to move beyond the cockpit range.

ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls
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56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders

Last edited by klem; 04-08-2011 at 08:13 AM. Reason: System Specs Added
  #233  
Old 04-08-2011, 07:58 AM
Kankkis Kankkis is offline
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Quote:
Originally Posted by klem View Post
If I centre it on the instrument panel I can then look down at the lower controls but I can't look much above the front canopy frame. I don't think it's a TIR problem as the TIR scale/grid view continues to move beyond the cockpit range.
Be sure you don't have pressed Shift+F1 then TIR movement is limited.
  #234  
Old 04-08-2011, 08:01 AM
609_Huetz 609_Huetz is offline
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After intensive testing yesterday and this morning:

No significant improvement in performance (~5 fps) over land and sea.

A lot of micro-stutters still in combat and in normal flight.

A lot of micro-stutters when flying really close to enemy planes.

London is still far from being smooth and unplayable when other a/c are involved.

System Specs:

C2Q Q3.2 GHZ
4 GB DDR2
Sapphire HD 5770 1 GB DDR5
Vista 64

Game Settings:

1280x1024
All High
Except:
Trees: Low
Buildings: Low

Last edited by 609_Huetz; 04-08-2011 at 08:55 AM.
  #235  
Old 04-08-2011, 08:04 AM
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Eklund89 Eklund89 is offline
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As a server i got alot of error boxes appearing saying things like "wrong insignia on group" or somthing like that. there were several different messages. I think the people on the server trying to change stuff make them appear but i have no idea. this happend when i was just flying around so i didn't cause them myself as far as i know.
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  #236  
Old 04-08-2011, 08:08 AM
Zaltor Zaltor is offline
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FPS before and after patch
----------------------------

In water battles I get 35-40 "13915" 40-45 "13820"
over london I get 10-15 "13915" 10-15 "13820"
Micro stutters seem gone.

Possible Bug
--------------
I strafed the oil container in london and it exploded
this caused a chain reaction explosion the whole city wide
and fps went to "0" did this several times with the same results.


Game settings
---------------

1920x1200
8x AA
Anti Epi filter off
everything max except trees medium and shadows low.

DX/system info


System Information
--------------------

Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.101014-0432)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/24/10 18:04:07 Ver: 08.00.15
Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.8GHz
Memory: 8190MB RAM
Page File: 3021MB used, 13094MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11


Display Devices
----------------

Card name: ATI Radeon HD 5800 Series (5870 Vapor-X OC)
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter 0x6898
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_E140174B&REV_00
Display Memory: 753 MB
Dedicated Memory: 1010 MB
Shared Memory: 3839 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,at icfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64 .dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a. cap,atitmm64.dll
Driver Version: 8.17.0010.1070 (English)
DDI Version: 11
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 3/9/2011 00:55:52, 795136 bytes

Last edited by Zaltor; 04-08-2011 at 08:13 AM.
  #237  
Old 04-08-2011, 08:12 AM
klem's Avatar
klem klem is offline
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Quote:
Originally Posted by Kankkis View Post
Be sure you don't have pressed Shift+F1 then TIR movement is limited.
Nope, it's in the normal FOVs. Shift+1 limits sideviews to my "shoulders" in the a/c which I think is a bit tight but I don't use anyway as the FOV90 is all I need.
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ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
  #238  
Old 04-08-2011, 08:19 AM
Jotaele Jotaele is offline
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Quote:
Originally Posted by klem View Post
This may havebeen reported, I have a lot to do today and no time to read all 23 pages - a good sign that many are testing

Multiplayer - Client
The beta patch has taken away those naked text boxes for Spawn Aircraft group and replaced them with properly tailored menu items although they do the same job.
You no longer have 'Change your plane' on the multiplayer pick-list. A map now appears on which, having chosen your side, you click on one of the airfields that the mission creator has populated with a/c and then pick from what's available.

One problem is there is nothing to tell you which fields they are unless its somehow in the brief (which I haven't tried) but they should at least be highlighted, say Red or Blue like they were in IL-2.
Also I didn't get a list of existing Flights already created by the mission or new ones created by others in the game, it seemed I could only create a new Flight but I could be missing something.

FPS
Its hard for me to say on this as I had pretty good FPS before although much lower over London. My impression is that it is a little smoother (or I am just getting used to it?) but my low level FPS did seem to be a little improved over London but not by much. I'm sorry I can't be more objective.

Views
I had TrackIR problems originally where the TIR seemed to be unpredictable and repositioned my head very often, especially left and right. It still does it but either its not so much or I am just getting used to it. It is a pain though and if there's anything that can be done that would be great. I am constantly pressing my "Centre TrackIR" button. I get a similar but far less effect in IL-2 (I know thats a mod but its also a reference). Worst of all is the vertical range I get with TIR. It seems I can only look up and down by a limited amount. If I centre TIR on my gunsight I can move my view quite a way upwards but only down to the bottom of the instrument panel. If I centre it on the instrument panel I can then look down at the lower controls but I can't look much above the front canopy frame. I don't think it's a TIR problem as the TIR scale/grid view continues to move beyond the cockpit range.

ASUS Sabertooth mobo
i7 950 @ 4GHz
6Gb DDR3 RAM
EVGA GTX570 GPU
850W PSU
Coolermaster HAF912+ case
Samsung 22" 226BW @ 1680 x 1050
X52 HOTAS
X45 miscellaneous controls
You have to set the head translaton in x y and z, very low in trackir software, like 1 or less, and notice that your head in game is leaning due to pilot body compensating when the planes banks, that can confuse you, im starting to be used to contrarrest with my body leaning in the oposite side , like in a bicicle.The up down movement is very limited like in the most of the game , due that you are stucked into a chair and its supposed that you can raised or down too much.
  #239  
Old 04-08-2011, 08:43 AM
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ZaltysZ ZaltysZ is offline
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i7 920, GTX470, 6GB, Win7 x64.

Objects, landscape, effects, land shadows on medium, everything else off or very low. Shadows are on. Resolution 1440x900.

Stutters near ground are reduced when compared to pre beta.

6vs6 fights over channel are about 45-70 fps, however it drops to 25fps sometimes. Such drops were not frequent in pre beta. Something has changed.

Trees and shadows still cause the biggest hit (fps get down to 15-25 fps over small town).

P.S.: Luthier, I don't know the details, but NVIDIA has something changed/removed in 4xx,5xx cards, so some techniques (undocumented shortcuts) can't work correctly on them. I.e., there was problems in RoF with shadows and textures with these particular cards. As CoD was developed so long (starting way before these cards appeared), it could be that it also uses something what these cards don't like.
  #240  
Old 04-08-2011, 08:58 AM
Kuky Kuky is offline
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Location: Sydney, Australia
Posts: 6
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I tried the patch yesterday and got much worse performance... FPS were connstant at about 5-6 FPS on High settings (before the patch it was 30-40 but stuttering a lot so it was not playable, over water it's good but close to land and it starts stuttering a lot)

my specs:
- Windows 7 64bit Home Premium (page file disabled, all updates for OS installed)
- 12GB RAM DDR3
- i7 950 @ 4GHz
- HD 5870 1GB RAM (Catalyst 11.3, monitor resolution 1920x1200)
- X-Fi Titanium PCIe
- Corsair HX850 PSU
- OCZ Vertex 2 120GB SSD (OS and all software installed on it)
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