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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 04-08-2011, 06:34 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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Location: Maastricht the Netherlands
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Quote:
Originally Posted by JG52Krupi View Post
I find the .303 quite good just the low ammo count worries me, much more ammo in the 109s machine guns
2400 rounds in all Hurris and Spits. Its the ROF of those guns that makes you blow through that ammo.
  #222  
Old 04-08-2011, 06:37 AM
HellmaUw HellmaUw is offline
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Join Date: Jun 2010
Posts: 2
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Short updatereview from me (my first post ever and sorry for maybe wrong english i´m german and nealy since 30 jears out of shool)

My system
Intel core 2 Quad 2,40 G
Nvidida GTX 470 (sometimes I overclock e little bit)
Vista home 32 Bit
1680-10... (Widescreen)
Trackir 4

I use all settings to middel, gras and so on - all on - AA 2x (I sometime also try 8x but it´s no optical diverence for me).

Since the update my grafic in german campagne is smoother, also over London. I have stutters as before and i have launcher crash as before.

This crashes happens not always in the same situations, so i can´t say what the reason could be. Often they happen when i´m just in a fight - i fight with the standard amount of planes in the mission - all works (with stutters - not easy) there are damaged planes - smoke and so on - no problem and suddenly it crashes. And when i try the same the next time it not problem to end the same mission (faliure of course) without a crash.

At the end I want to say:
I love this sim! The grafic is near to a movie. I would be very happy if you could get this sim as perfekt as possible.

Is it possible, that the patch better works for 32 bit systems?
  #223  
Old 04-08-2011, 06:44 AM
Gallandwolf Gallandwolf is offline
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Join Date: Nov 2009
Posts: 12
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I installed the BETA patch yesterday. Couldn't get CoD started so I had to remove the patch. After removal I was able to start the game normally again. For some reason my performance is has been ok from the start even though I get sometimes FPS drop, but only in the begining of a mission. Otherwise it runs well.

Hopefully the real patch would be done so that everyone could install it and enjoy the results.
  #224  
Old 04-08-2011, 06:56 AM
JG14_Jagr JG14_Jagr is offline
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Posts: 433
Default Very Flyable Over London after Patch with the following sttings...

I made some settings changes and the result is that on my system is that its very possible to fly on the deck over London with about 30 fps. At higher altitudes the fps goes up to 50 fps.

Now, I have a good rig and the game ran pretty well for me pre patch, but not over major developed areas like London. Wasn't a slide show but it got close to single digits. This is the "Russian" version of the game with the "Russian" version patch.

I will post my in game video settings first..

1920X1200
Models-HIGH
Building Detail-VERY LOW
Land Detail-HIGH
Forest-HIGH
Visual Effects-HIGH
AA-Off (doesn't seem to be working anyway)
Decals-HIGH
Building Amount-HIGH
Land Shading-HIGH
Grass-OFF
Shadows-OFF
Roads-ON

(Grass and Shadows seem to have a major impact to me..even more than "Forests")

My Conf.ini

[BOB]
EpilepsyFilter=0

[window]
DepthBits=24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D10_0
width=1920
height=1200
ColourBits=32
FullScreen=1
ChangeScreenRes=1
Frequency=60

[NET]
speed=100000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=16
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
host=74.73.250.33
port=21003

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
ProcessAffinityMask=15
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=1

[core]
RandSeed=0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=3
VisibilityDistance=4
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=2
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1

And finally, proof is in the video documentation....



slightly higher..the video seems to show a couple of very brief pauses, but I don't think hey actually are "pauses" I think they were cause by stick inputs..



I flew through London Bridge and turned left over the city as the recording began.. heading away from the Thames.. The results were pretty consistant with the only difference being at a little higher altitide you could see the buildings drawing around you a lot more..but the fps seemed to be the same regardless..just didn't look as cool

I will say this, when you fly over london and see the buildings drawing you have to think "Holy Cow, thats a lot of triangles to draw!"
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ATI CCC at DEFAULT settings

Last edited by JG14_Jagr; 04-08-2011 at 07:19 AM.
  #225  
Old 04-08-2011, 07:14 AM
Tvrdi
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Quote:
Originally Posted by ZaltysZ View Post
Aero off? Aero usually enforces "vsync" for games in Windowed mode. So far, we don't have real full screen in CoD, so Aero could help with tearing.
So its Aero...I forgot that I turned OFF Aero just before patching and noticed tearing although I have vsync on....thanks for the input
  #226  
Old 04-08-2011, 07:14 AM
AMVI_Superblu AMVI_Superblu is offline
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Posts: 58
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With more accurate testing i noticed a nice FPS gain and Stutter reduction over land, no issues over water.
Only thing is the screen resolution issue (see my previous post #125 )

Settings all set High, Buildings and Trees @ Low
Res. 1920x1080,60Hz

Please note that these tests are being made with a 32Bit O.S. (My copy of Win7 x64 still on trip)


Keep up the good work, with some more slightly optimization will be ok !

If it can help, i remember about ArmA:Armed Assault from Bohemia Interactive having same FPS/Stutter Issues as Cliffs Of Dover after his release.. as far as i know they solved it by optimizing Buildings and Trees textures with little less complex ones and reducing the number of LOD transition on Buildings.

My Rig.

AMD Phenom II x6 1090T 3.2Ghz
2x 2GB RAM Corsair DDR3 1333Mhz 8-8-8-24
AMD/ATI HD 4650 1GB Dx10.1
Corsair 800W PSU
2x SATA-2 6GB/s Raid 0
Win7 Ultimate 32 Bit

Gonna keep testing


S!

Last edited by AMVI_Superblu; 04-08-2011 at 07:19 AM. Reason: Text Correction
  #227  
Old 04-08-2011, 07:19 AM
Kankkis Kankkis is offline
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Location: Turku, Finland
Posts: 584
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Quote:
Originally Posted by Tvrdi View Post
So its Aero...I forgot that I turned OFF Aero just before patching and noticed tearing although I have vsync on....thanks for the input
You cannot force vsync on, it's not working with this game, it's off.

There is hope that real "Full screen" maybe works better.

Kankkis
  #228  
Old 04-08-2011, 07:27 AM
Tvrdi
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Quote:
Originally Posted by Kankkis View Post
You cannot force vsync on, it's not working with this game, it's off.

There is hope that real "Full screen" maybe works better.

Kankkis
really, then trackir is useless in COD as I have tearing....
  #229  
Old 04-08-2011, 07:28 AM
:fi:wardog :fi:wardog is offline
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Posts: 4
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Hi

I installed the patch as directed and when I tried to fly a quick mission the game launcher failed and shut the game down.

I was looking forward to trying this out to see if there was an increase in FPS over land but no joy.
  #230  
Old 04-08-2011, 07:33 AM
Kankkis Kankkis is offline
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Location: Turku, Finland
Posts: 584
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Quote:
Originally Posted by Tvrdi View Post
really, then trackir is useless in COD as I have tearing....
i'll try D3Doverrider, it's best vsync forcing program because it supports Force Triple buffering also.

Kankkis
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