Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

View Poll Results: What feature you would like to be implemented?
Improved AI 40 47.62%
Better briefing/debriefing screens 20 23.81%
More interaction with game devs 16 19.05%
More planes 8 9.52%
Voters: 84. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 10-09-2007, 06:35 AM
Evgeny Evgeny is offline
Approved Member
 
Join Date: Sep 2007
Location: Moscow
Posts: 673
Default Feature you'd like to be implemented poll

Well, according to the topic about the features you'd like to be implemented, I colected the most popular wishes of yours and made a poll. So, vote for the feature you'd like to be implemented!
Reply With Quote
  #2  
Old 10-09-2007, 07:18 AM
Triad773's Avatar
Triad773 Triad773 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 94
Default

Thanks Evgeny for this discussion. I voted for more interaction with game developers because-
1.) we never had that on the UBI site, and
2.) the specific issues can be discussed in more detail and would be more valuable

Regards

Triad
__________________
Reply With Quote
  #3  
Old 10-09-2007, 07:23 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

I voted for better briefing/debriefing screens although I must say the "better AI" was very tempting, too. However I realize the difficulty of programming a believable and "human" AI - if that was easy Maddox Games wouldn't be programming games

Concerning the briefing/debriefing issue I have a "vision" or a "dream":

Right now the briefing/debriefing screen is combining text and map. In my opinion there's too little space for either, so the map display is not optimal and there's too little space for the text briefing (and the font is way too large, too).
What I'd like to see is a main screen for briefing from where you can open "popup" screens with the map (containing flight path, waypoints, comments etc which you can edit if you have the rank etc), another with the full briefing text (best would be to use a typewriter font just for the looks of it) and another one with recon pictures, newest intel etc ... This way there's always enough space for each part of the briefing/debriefing and no information can get lost due to bad screen layout.
Reply With Quote
  #4  
Old 10-09-2007, 08:31 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
Approved Member
 
Join Date: Oct 2007
Location: Maastricht the Netherlands
Posts: 311
Default

I chose better briefing/debriefing as well.

Incase you include any historical missions in SOW it would be nice to know the real outcome of said mission and in that way be able to compare results so to say.

other then that, Thor summed it up pretty well.
Reply With Quote
  #5  
Old 10-09-2007, 08:50 AM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

My wish is more interaction with game developers. If we had such we could discuss with them over better briefing or better ai
Reply With Quote
  #6  
Old 10-09-2007, 08:57 AM
fly_zo's Avatar
fly_zo fly_zo is offline
Approved Member
 
Join Date: Oct 2007
Location: Zagreb, Croatia
Posts: 234
Default

voted for brief/debrief...... and for general face-lifting
__________________


Born to fly...forced to work!!!
Reply With Quote
  #7  
Old 10-09-2007, 09:43 AM
bigbossmalone bigbossmalone is offline
Approved Member
 
Join Date: Oct 2007
Location: Cape Town, South Africa
Posts: 109
Default

I voted for improved AI,
my personal chart-topper would still be ability to switch control of aircraft, though!
Reply With Quote
  #8  
Old 10-09-2007, 10:54 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Ugh! Sorry, bigbossmalone, but that "feature" is so arcadishly gamey, that I'd rather keep it as far from SoW as possible. Unless, of course, it can be switched off in the difficulty menu, that is.
Reply With Quote
  #9  
Old 10-09-2007, 11:52 AM
bigbossmalone bigbossmalone is offline
Approved Member
 
Join Date: Oct 2007
Location: Cape Town, South Africa
Posts: 109
Default

Totally with you there, csThor!
I realise it might possibly detract from the whole 'sim' feel, and in practise, I might not even like it myself.
In my original post on this subject, you will see that I also mentioned making it an option - that can be ON/OFF.
I'd like to at least have the option, though...or maybe limited to planes in my flight/squadron.
Reply With Quote
  #10  
Old 10-09-2007, 12:17 PM
ImMoreBetter ImMoreBetter is offline
Registered Member
 
Join Date: Oct 2007
Location: Over ur base. Droppin' mah bombs...
Posts: 15
Default

I voted for AI.

Because it's the only thing I can complained about.


My second option would be the game developers option. I think it could really improve the game over time.


New planes would also be teh fun. But, not on top priority when compared to the others.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.