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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2011, 09:20 PM
TonyD TonyD is offline
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Default Better!

I have noticed an increase in overall fps, but also something weird with the 'micro-stutters' - this annoyance decreases with higher detail(?) I have been flying the second 'Quick mission' over England, both at zero altitude and at 2000ft, and have noticed a drastic reduction in the stutters when setting the graphic detail higher. The frame-rate obviously decreases, but the stutters do too.

Current overall graphic setting at 'Medium' with shadows enabled, resolution at 1920x1080, average 35fps at low altitude over the town with much less stuttering, increasing to 45 at 2000ft with no stuttering. When I tried my previous custom settings with model on high, buildings on medium, trees and land on low with no shadows, grass or roads, the fps was higher but the stuttering much worse.

Previously I could not run medium settings since the stuttering was too bad, so I guess this is a huge improvement. I also tried the overall 'High' setting, and although the frame-rate was too low (~28fps over town at zero altitude), the stuttering did not get any worse. Setting the overall detail to 'Low' increases the frame-rate a lot, but then the stuttering increases a lot too!

I haven't had the time to try combat yet, but the terrain graphic performance seems much improved at higher settings. Perhaps the individual graphic settings are more inter-related than any of us know, and have a greater detrimental effect on smooth performance when out of sync?
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  #2  
Old 04-07-2011, 09:33 PM
352ndBushpilot 352ndBushpilot is offline
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Well after applying the patch I fired up the game, and I only saw a black screen. Then I heard the UBI tune, but nothing else. I have never had this before.

q6600 2.4 (stock)
Geforce 560 ti 1 GB
4 GB Ram
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  #3  
Old 04-07-2011, 09:45 PM
swiss swiss is offline
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Quote:
Originally Posted by 352ndBushpilot View Post
Well after applying the patch I fired up the game, and I only saw a black screen. Then I heard the UBI tune, but nothing else. I have never had this before.

q6600 2.4 (stock)
Geforce 560 ti 1 GB
4 GB Ram
Win 7 Ulti.
try control alt del
  #4  
Old 04-07-2011, 09:54 PM
Strike Strike is offline
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Quote:
Originally Posted by swiss View Post
try control alt del
tip of the day
  #5  
Old 04-07-2011, 10:31 PM
swiss swiss is offline
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Quote:
Originally Posted by Strike View Post
tip of the day
works with W7 when you try to enter taskmanger - it suddenly switches to game GUI.
  #6  
Old 04-07-2011, 10:37 PM
Hood Hood is offline
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Trying to change resolution leads to a drop to desktop but leaves an instance of CLOD as a running process using up about 300mb for each one.

i7-950 @ 4.3Ghz
Asus Sabertooth mobo
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  #7  
Old 04-07-2011, 10:48 PM
gabuzomeu gabuzomeu is offline
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Forced ATI 4890 to normal 3D clock speed, ie 870MHz, (using ATI tray tools) and, surprise, the game is great, still stutters but really another experience compared to previously stuck at 500MHz.
50 fps above sea
23-25 above land
in the english campaign missions
So, ATI owners try this
running game at 1680x1050, no AA, everything high or more, incl grass/forest=4
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  #8  
Old 04-07-2011, 10:52 PM
112th_Rossi 112th_Rossi is offline
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My beta patch report:

No descernable improvement in FPS, although the actual game 'feels' more stable however...

Running at 1600x900 Full screen

2x Anti Aliasing
Medium Settings
Roads On
Grass On
The other thing (can't remember what it was) On

Max FPS 40
Min FPS 11 (Seems to correlate with stuttering)

Still stutters frequently when flying over land. I describe the stuttering as if its suddenly catching up, the scene shifts forward very slightly. FPS is generally stable.

My spec:

AMD Athlon II X4 640
Sapphire ATI HD5770 1GB Vapor-X
4GB RAM
Windows 7 64-Bit
Steam Client

I tried it in window mode in 1024x768. Around a 20% increase in FPS. No sound. When I fired my guns it crashed the Launcher.exe

There were no other AI in the air at the time, this was England free flight in a Spit IIa.
  #9  
Old 04-07-2011, 10:55 PM
minus10 minus10 is offline
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Now that I got it running (thread in Technical threads), I'm seeing a small increase in fps overall, but still some major stutters over London while it seems to be loading in stuff. Post stutter, it's a flyable 20fps at 1680x1050, with model, damage, and detail high, rest low/very low. No roads or grass.

Grass seems to impact quite highly in the countryside (as you'd expect there being more of it

Quick flight, even dogfight over sea, averaging 30 fps 6v6 with clouds (which in that one are not only beautiful but seem to eat frames).

I get a stutter at the start of missions when airborne, when again it seems like its loading stuff in, but thereafter it's ok. The exception being, once again, London. Quick mission, bomber intercept, is about 12fps with no clouds or trees.

Application crashes just flying around have increased a lot with unhandled exceptions.
  #10  
Old 04-07-2011, 11:06 PM
xnomad xnomad is offline
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I only noticed the patch available late at night so only manged about 15 minutes of play with it before bedtime.

My system ran the game pretty well before the patch. Now after the patch the initial freeze you get when the mission starts is much much shorter.

I also played the single mission on the outskirts of London with all the bombers, spits, bf109s etc. God I love this game!!!

I think I noticed one tiny tiny stutter, (blink and you'll miss it) these never bother me and never will. Oddly on a quick misson over London with less planes but me attacking the bombers in the Spit my framerates were significantly low enough to notice, but I never played that before patch either (no stutters though).

So overall it seems to have improved the long freeze when the mission starts.

I'll post more after I get home today, my settings are all pretty high except for buildings and land shadows and my res is native at 1280x960 (CRT).
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