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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well alot of the stuttering has now gone,
Just checked the free flight channel mission, a Very good improvement Back for more testing Also all my resolotions are now showing up in options, did you fix this? Regards Josh Last edited by KG26_Alpha; 04-07-2011 at 06:06 PM. Reason: Threads merging |
#2
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Hi Josh,
What are your system specs? No improvement for me with the patch unfortunately. Still lots of stuttering/micro freeze over land and very little if any fps gain. Q9550@3.8 GTX480 4GB ram Running at 1680x1050 |
#3
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+1
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#4
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what's your resolution doc uk ?
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#5
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800x600
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very sad...
__________________
Grâce à la sortie de CloDo, je me suis remis à ROF... Seven 64 / Core i7 920 4.2Ghz Aircooled / Asus Rampage II Gene / GTX480 @860/ 4Go PC16000DDR3 / FFB2 / G940 / Tir 5 / etc, etc, etc... |
#6
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I've already posted this question in the beta patch thread but I sense it will get buried pretty quickly in the avalanche of feedback...
Question: should tracks taken pre-patch have performance change post-patch? If so (and I don't see why not) then there is zero FPS change on my rig on a free flight over Dover. Of course, if pre-patch track FPS won't change post-patch then I guess I wasted my time! ![]() pre_vs_post_patch by jimb0p, on Flickr |
#7
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Hey.
The beta patch is out! Have read the Beta Patch thread and seen that a lot of people got very little performance, or even no performance at all. I know it's a beta patch, but it's supposed to make some preformance ? Now im even more worried for the real patch to come... I have the feeling that the real patch will do little preformance to the game. I have installed and tested the game with the patch and the right version. No preformance at all. Got the same fps over water, trees and cities. It's even more stutters now than before... The game crashes... The list goes forever. Sorry for my bad English. Patrick |
#8
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I realy have noticed a good improvment
And for a laptop, its starting to look very good as well in game Ive also noticed this ProcessAffinityMask=2 has gone back to default, i had it on 15, for 4 cores Maby 15 was wrong Specs Samsung R780 Key Specs Product type Desktop replacement CPU type Core i5-430M OS family Microsoft Windows Operating system Windows 7 64 bit Processor type Core i5-430M Processor manufacturer Intel Clock speed 2.26 GHz Video Output Graphics processor Nvidia GeForce GT 330M RAM installed 8 gig DDR3 Storage Hard Drive Hard drive size 500 Gb [BOB] EpilepsyFilter=0 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D9_0 width=1280 height=720 ColourBits=32 FullScreen=1 ChangeScreenRes=1 Frequency=60 [NET] speed=100000 localPort=27015 serverName=My Server serverDescription=IL-2 Sturmovik: Cliffs of Dover serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 maxPlayers=16 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=1 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=1 LandDetails=1 Sky=3 Forest=-1 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=0 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=1 |
#9
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i absolutely agree 100%. Ive lost confidence in this 99%
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#10
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