I think the player movement is great apart from the running. I don't know if it is difficult but not many developers get it right. It's not real. The AI could be a little less linear. It would add realism and change your course of action. The recognition process of AI could be a little more subtle than so abrupt. For example should the player be facing the officer in question and gets reconized...ok. But if you are not facing the officer, you could make the officer look at the player strangely or suspiciously and this would give the player an opportunity to get past or escape to choose a bette route. The enemies could be in different spots on every restart so that the same level would never be the same. This would bring life and less repetition to the game. The map needs to be less extensive. You know what's around the corner long before you get there. With smaller or NO map at all(Expert), you would then have rely on your equipment a lot more to survive i.e.binoculars, sniper scope....etc. Is stealth not about the uncertainty of what it going to happen next and the pressures dealing with it? I think so...but that's just my opinion. On a more positive note, this game has good atmosphere though can be improved. It has a lot of the formula correct. It urges you to look before you leap. No run and gun here and you must think your course right through or perish and there are no guarantees. The graphics suit the style that it is but the gameplay is where it holds its own. It has succeeded where many have failed. This is an experience not just gaming. All the elements required to produce a killer title are present, they just need to be fine tuned. I was disappointed with no swastika and whatever else is missing from russian version. I'm a purist like that. If anyone knows of a patch for that please send me a link. I have only played one level and can't wait to finish it. Sorry for rambling but I think this fell just short of something revolutionary.