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  #81  
Old 04-05-2011, 09:06 PM
anikollag anikollag is offline
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Thanks for update!
Excellent!
I like it!
  #82  
Old 04-05-2011, 09:33 PM
Majo Majo is offline
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Great update!!!

Thank you TD Team.

Salutes.
  #83  
Old 04-05-2011, 09:37 PM
{HVY-E}Jinxx {HVY-E}Jinxx is offline
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Quote:
Originally Posted by SaQSoN View Post
@ {HVY-E}Jinxx

What Zorin, Dimon and Sita said:

1. Your model is too high-poly for IL-2 standards.
2. There is another B-17 model in the works by guy, called Messer and a) it's in more advanced state; b) it's made to the IL-2 technical standards.

Hence, I suggest you to contact him and try to cooperate.

PS You may take the above as an official DT point of view.
We (Our team) understand about the Poly count. This is only stage 1 of our modeling. We are already looking at reducing the count as much and where ever possible. Holes are currently there for us as markers for the gauges. Same with a lot of the 3D levers and such. Many of them will be reduced to 2D to save poly. We are also looking at using a poly reducer on the model when complete.

I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.

As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?

We're doing ours for the love of the game. Not the all mighty dollar, euro, ruble etc.....

S!
  #84  
Old 04-06-2011, 02:28 AM
tityus tityus is offline
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Are there plans for MDS with RRR?

té mais
tityus
  #85  
Old 04-06-2011, 04:33 AM
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bf-110 bf-110 is offline
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With SoW coming and making its debut,IL2 will leave the stage in a gran finale.
  #86  
Old 04-06-2011, 04:45 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by {HVY-E}Jinxx View Post
We (Our team) understand about the Poly count.
Good.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
Many of them will be reduced to 2D to save poly.
It is more productive to model in low poly from the start. With approach, you selected, you do double work.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
We are also looking at using a poly reducer on the model when complete.
That won't do any good. I mean, you hardly will be glad by the result.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
I'm merely looking for guidance from the TD Team so I know what we need to do to ensure compliance, functionality and inclusion in IL-2.
You have to fit into less, then 10K triangles with each large cockpit (pilots, nav, fuselage gunners) and into less then 5K with each small cockpit (single man turrets/cockpits).
Total size of textures for each cockpit should not be larger, then 8MB. Largest texture allowed is 512x512 pixels.
That's a basic requirements.

Quote:
Originally Posted by {HVY-E}Jinxx View Post
As far as Mercer's Pit....
Yes, he has gotten a lot farther, but isn't that the pit that he was asking $5,000 to develop?
As much, as I know, he tried to collect donations, but I am not sure, he does as well with this, as he progresses with his models. So, I guess, he's making them from more of an interest to the subject and modeling, then for the money.
Anyway, we at DT still believe, it is more productive for you to try to cooperate with him for a start. At least you could just take some of the cockpits for you and others - for him and model different cockpits in parallel, instead of doing same stuff double.
  #87  
Old 04-06-2011, 07:38 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
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Quote:
Originally Posted by bf-110 View Post
With SoW coming and making its debut,IL2 will leave the stage in a gran finale.
Gran finale has been postponed for several years mate ....

IL2 got tone!! LOL

Great job on the Bomb fusing department, i wouldn't be surpized if this part of the code
is very soon part of COD as well ...( if it is not allready )

no RRR is a bummer indeed.

Bravo Very Nice!!!
  #88  
Old 04-06-2011, 08:45 AM
Scarecrow Scarecrow is offline
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Outstanding update TD, IL2_1946 has clearly got years of life left in it with you you guys bolstering the flyables list with gems like these. Congratulations and keep up the incredibly good work
  #89  
Old 04-06-2011, 11:44 AM
ocococ ocococ is offline
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@TeamDaidalos

Is there any chance to improve the cockpits on some of the really old planes?

Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest).

thx, and keep up the good work.
  #90  
Old 04-06-2011, 04:27 PM
Fafnir_6 Fafnir_6 is offline
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Quote:
Originally Posted by ocococ View Post
@TeamDaidalos

Is there any chance to improve the cockpits on some of the really old planes?

Planes like the BF109 / IL2 / Yaks, have annoyingly low cockpit quality (compared to the rest).

thx, and keep up the good work.
+1

This is definitely worth looking into if DT has the time.

Cheers,

Fafnir_6
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