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#131
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Gawd, when will these senseless and totally pointless comparisons with a frigging arcade shooter stop? WOP has a viewing distance which would cause all flights in CloD to be terminated because of bad weather. And don't get me started on their filter nonsense ...
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#132
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1. Oleg and crew made the WOP engine (it's the IL-2 Engine), the WOP team made a few alterations, that about it. 2. WOP looks like crap when you get low. It's looks like crap when you're on the ground, and it looks like a stylized cartoon when you are in the air. 3. Maps are postage-stamp sized. 4. Wings of Prey is a console game with a lot of shortcuts and tricks to make you think it's realistic looking. The realism (FM/Damage) is really simplified, and . .. . I don't know why I am bothering to type this. If you're daft enough to type what you did then you're not going to listen to reason. Cliffs of Dover for the most part runs like crap. It's essentially still in a beta stage, and it's designed for tomorrow's hardware. Sucks for trying to play it now on a budget, but there is pretty much no feature (besides system specs that allow you to play the game) that WOP even begins to approach COD. |
#133
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Since london bridge is off limits lol
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#134
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1.) I am pretty sure that WoP uses its own rendering engine. Only flight modeling was borrowed from Il-2. 2.) It looks pretty damn good for the resources it needs. The whole package is coherent, the art direction is clear - I can't say that about CloD currently. WoP is not going for realism, but movie-ism. It's not IL-2 style, but it's lot of people's style. It certainly doesn't look like crap. Do you say that Band of Brothers or The Pacific look like crap because directors decided to run a bleach-by-pass on the frames? 3.) Map size doesn't affect performance, rendering distance matters more. 4.) If it looks good, and tricks you to think that it's good, then it's good. For what it's worth, given the resources it needs, it runs as a pretty damn good polished package. |
#135
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Ignorance is bliss indeed.
![]() Nope, speculum jockey is right in every point.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#136
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So, and this is what we say, there is not comparison from what WoP does and what CoD does even in its current state. CoD engine could do what WoP does with no problem, and I'm sure even with better fps, turning down terrain size, number of objects in scene, fx, lighting, flight dinamics, damage, IA, and so... but then it would not be CoD needing some patches (as many games does, sadly, when released, old FB with them ), would be another arcade sim wich CoD is not and never pretended. WoP engine simply can't do what CoD does. No way. If you can't see that difference, and don't realize what bigger in code and complexity that difference is, then you should be playing WoP. Last edited by Ailantd; 04-05-2011 at 02:16 PM. |
#137
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Just curious and without speaking of the filter (I hate the filter too) can someone show me a landscape shot of Wop which looks bad ?
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#138
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And if possible, the same landscape with different lighting.
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#139
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#140
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But what the original author was talking about how it looks - art direction. A great engine can't do jack without equally great art direction. A good testament of how tight WoP's art is that their game doesn't have quarter the amount details of CloD, but people are still comparing it to CloD. Imagine what CloD could benefit if it had the same polish. Hopefully some day we will get there. Btw, I don't play WoP even though I have a copy of it sitting on my HD. It's not my cup of tea, but it bothers me when people rags on it because it's not 'realistic' enough, or that 'graphics' are 'tricks' - all computer graphics are 'tricks'. Last edited by recoilfx; 04-05-2011 at 02:39 PM. |
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