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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #71  
Old 04-05-2011, 03:08 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Kankkis View Post
As Luthiers mentioned before, if trees has collision model it's really heavy and we want playable framerates, secondly there is possible choose treedensity, think what it causing in multiplayer when someones doesen't have trees and others have.

Kankkis
Hmmm, i'm getting an idea here...wasn't 3d clouds a setting that could be enforced by the server in IL2? I seem to remember that servers used to run with the simple clouds initially, then when people upgraded after a couple of years they started turning up the detail and everyone who joined the server had the same clouds. Maybe something similar can be done for CoD?

If trees get collision detection in the future maybe the server can set the amount of trees to a setting that's playable for all (for example, low or medium after the optimizations are done), then everyone will see the same amount of trees and have the same collision detection.

On another note, according to Luthier's and Nike-it's posts, it seems that one of the most taxing things for the PC is not only the buildings and the tress, but most of all the building/tree shadows.

I turned down land shadowing to low (i already had forest to very low and building distance to low) and i got very playable frame-rates except for the stutters on my i7 920, 3GB RAM and Ati 4890 1GB, so i'd say that there's definitely hope. The only thing that puzzles me is that i still have stutters over water when approaching other aircraft (or using the zoom view) but i guess that's because of my low RAM and the probable VRAM bottleneck, so i'm going to wait for the patch after the one we're getting this week that will move rendering to a dedicated core before i start thinking that something is wrong with my configuration and/or settings.

Just finished flying the low level bomber intercept quick mission, 6 Spitifre IIs vs 9 Do 17s, and apart from the stutters everything else was brilliant even when i was flying above land on my way to home base. Heck, i even managed to get three kills and land safely, whereas before tweaking my settings i always crash-landed due to getting freezes on finals

If the stutters are fixed and we get 15%-25% extra FPS from the Friday patch, the sim is definitely playable. Sure, some people will still demand that they be able to max everything and have 60 FPS on mid-range rigs, but for the majority it will be very enjoyable with a few settings turned down a notch or two.
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  #72  
Old 04-05-2011, 03:16 AM
nearmiss nearmiss is offline
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Jibo

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the web is being filled with bad reviews :/
What do you do for fun, drown kittens?

Last edited by nearmiss; 04-05-2011 at 03:21 AM.
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  #73  
Old 04-05-2011, 04:55 AM
engarde engarde is offline
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Originally Posted by jibo View Post
the web is being filled with bad reviews :/
driven by the console mentality.

i dont read reviews of any kind frankly, be it cars, movies, beer, wines or games etc.

i dont give a rats azz about what some random stranger thinks and i certainly wont take the advice.

might as well walk down to the train station at 2am and ask the local wino what you must spend your money on? TELL ME WHAT TO DO RANDOM SOMEBODY!

i see for myself, and decide future moves accordingly.

thats why test drives, wine tastings, trailers and demos exist?

after IL2 my purchase of this title was absolutely certain, damn the reviews, tells about as much of the product as the colour of the paint on a car does.

sadly, so many marketing hypnotised prone to instant hysteria types who had an interest in the genre dont have the ability to lift their head and think independantly about what the sim is now, and what the devs are working to make it.

its all about instant gratification.

Next Big Thing.

Last edited by engarde; 04-05-2011 at 04:59 AM.
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  #74  
Old 04-05-2011, 05:32 AM
mcmatt mcmatt is offline
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Originally Posted by luthier View Post
Hello everyone,
The plan right now is to release an open beta version of the patch tomorrow night or the next day.
Can't wait for beta! I hope it will be announced here.
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  #75  
Old 04-05-2011, 05:42 AM
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Deadstick Deadstick is offline
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Thanks for the update!
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  #76  
Old 04-05-2011, 05:42 AM
MD_Wild_Weasel MD_Wild_Weasel is offline
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great news, i can imagine that a few people are eating thier hats right now..
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  #77  
Old 04-05-2011, 06:03 AM
LcSummers LcSummers is offline
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Hi luthier and MG team,

first of all thanks for the hard work and the new patch for Friday.

Really take a rest for some days.


I know there is much work to do but I REALLY LOVE COD!!!!

Its great!
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  #78  
Old 04-05-2011, 06:33 AM
Fjordmonkey Fjordmonkey is offline
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Great news, and very much appreciated!

Looking forward to testing things *dons the Beta-testing lab-coat*
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  #79  
Old 04-05-2011, 07:13 AM
SsSsSsSsSnake SsSsSsSsSnake is offline
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Originally Posted by nearmiss View Post
Jibo



What do you do for fun, drown kittens?
lol
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  #80  
Old 04-05-2011, 07:36 AM
reflected reflected is offline
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Yay, thanks for the update! I'm looknig forward to trying the beta, as right now I have massive stutters and microfreezes.
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