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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-04-2011, 10:05 PM
madrebel madrebel is offline
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Quote:
Originally Posted by JG53_Valantine View Post
there is currently no real hinderance or danger to low flying bar the bad FPS and microstutters.
i hear the ground is hard and that altitude above you is fairly worthless.

confirm/deny
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  #52  
Old 04-04-2011, 10:09 PM
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TitusFlavius TitusFlavius is offline
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Originally Posted by eshati View Post
Thank you kind sir! Next fix should be ffb!!!
+2
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  #53  
Old 04-04-2011, 10:10 PM
Il2Pongo Il2Pongo is offline
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Good work, thanks for the info, keep you head up!
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  #54  
Old 04-04-2011, 10:16 PM
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Qpassa Qpassa is offline
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Please FFB
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Call of Duty

Youtube Profile: http://www.youtube.com/user/E69Qpassa
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  #55  
Old 04-04-2011, 10:19 PM
naz naz is offline
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Quote:
Originally Posted by Macka View Post
The Alt click windows is fine once you get used to it...its not brain surgery . I think a lot of people neglected to read the manual (it was in the manual wasnt it?) Generally once you have it set up to your liking you don't need to touch it again except on rare occasions. If you reverse, and make the cockpit clicking using Alt it will be harder especially during combat where there is already a higher pilot work load. Thanks for the great update.....keep up the good work.
Agree with this.

Thanks again Luthier. Looking forward to the patch and the later fixes as outlined in the roadmap. Cheers
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  #56  
Old 04-04-2011, 10:35 PM
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sorak sorak is offline
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Originally Posted by mazex View Post
Great update, keep up the good spirits as far as that is possible in this dawn of mankind where all glasses are half empty and thrown into the face of hard working people like you

One thing that I really am interested in and many others - are you really not going to add force feedback support to this game? One of the major swedish gaming sites just gave CoD a 3 out of 5 and the reviewer seemed completely baffled by the fact that FF was missing, and so do many of us others with G940 systems and MSFFB2 sticks in the cellar as backups. Sure - it is long down the list of priorities, but a simple statement like below is just fine:

"Yes, we are planning to add force feedback down the road after more important matters have been taken care of!".

Good luck this week! /Mazex
It was stated before game released that FFB was going to be in the game. It was also in the old IL-2 of course. So by using a little brain power you could assume that YES. FFB will defeinitly be added to the game after more important matters have been taking care of.
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  #57  
Old 04-04-2011, 10:39 PM
andmcq andmcq is offline
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I think the conf.ini actually references FFB, so there's a little bit of an indication that they have/had intentions to add it to the game.
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  #58  
Old 04-04-2011, 10:45 PM
BobTuck BobTuck is offline
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Thanks for the update Luthier.

Loving CloD already.

BobTuck.
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  #59  
Old 04-04-2011, 10:47 PM
mcler002 mcler002 is offline
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Quote:
Originally Posted by luthier View Post
hello everyone,

thank you all for your continuing support! Thought i'd update you on our progress made after the release date patch went live early on the 31st of march. We worked through the weekend to improve the game some more. I have to note that this wasn't anything unusual, most of the team has been working on a schedule like this for months. As i think i've mentioned somewhere, i've been working 7 days a week since mid-summer.

Our main priority, as stated before, is improving performance.

Here's what we've done as of the end of the day today.

1. Buildings are as fast as we can make them. That's it. I doubt we can improve them more.

2. Trees are still much slower than they can be, but we did completely reshovel the entire code to completely remove microfreezes. They're gone. The code is currently bruteforcing a lot of the stuff so it's not nearly as fast as it can be. We'll be optimizing it some more. Should not take a long time at all.

3. Misc bug fixes, as we can get to them, are also being put in. We've fixed the extremely unfortunate fmb oversight with the labels - it was the result of an overly zealous optimization effort last week. We've also done things to our info windows, since they gave people more problems than we could ever possibly imagine. That alt-click, we still need to figure out what to do with it. Maybe even reverse the entire thing and make the cockpit alt-clickable and chat windows normal-clickable. I don't think we've ever done anything that confused the players more than these damned windows.

4. We've also finalized updates to the multiplayer gui - see attachment for preview.

5. Unfortunately what seemed like an easy fix to the server search issue in steam still eludes us. Since i'm only allowed to admit to our own faults but not to other peoples' i can't say anything more about this.


The plan right now is to release an open beta version of the patch tomorrow night or the next day. It'll be a small archive you manually extract on top of your game's install. This is to allow the people to test the fixes. Since we've done some radical things in #1 and #2, we don't want to make the patch live to the entire world right away. We're hoping that everything will go smoothly and nothing new is found in the update, which means we can go ahead with our plans and push the update out to steam the end of the day friday.

Our great hope that the friday version will allow everyone to run the game smoothly and finally begin complaining about fm and dm and ai and skins and missions and gui and landscape and the clouds and the weather!
thank you - your'll be happy to know that i brought a second copy of the game already
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  #60  
Old 04-04-2011, 10:50 PM
Ctrl E Ctrl E is offline
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is there any word on SLI support and core optimisation?

I only ask because many of us who built high end machines specifically on the promises made around this game now find the game unplayable.
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