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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-03-2011, 02:49 PM
seiseki seiseki is offline
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I must say the OP suggestion with a 1st person parachuting would be truly immersive and add a whole new level of realism!

It feels so unpersonal when you see someone jump out in first person, it's just "some guy" and not yourself..
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  #32  
Old 04-03-2011, 03:05 PM
Foo'bar Foo'bar is offline
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Much enough still ahead to fix.

But after all performace problems have been debugged I only have one big wish: make the engine sounds editable so one fine day we can have something like this legally:

http://fooblog.mexxoft.com/db605-eng...nds-by-jafaem/

After that I will tell you my other wishes
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  #33  
Old 04-03-2011, 05:06 PM
born2thrill born2thrill is offline
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Quote:
Originally Posted by csThor View Post
And last but not least ... some detailed documentation about the FMB.
hehe same,i cant even equip bombs
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  #34  
Old 04-03-2011, 05:11 PM
born2thrill born2thrill is offline
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Quote:
Originally Posted by Foo'bar View Post
Much enough still ahead to fix.

But after all performace problems have been debugged I only have one big wish: make the engine sounds editable so one fine day we can have something like this legally:

http://fooblog.mexxoft.com/db605-eng...nds-by-jafaem/

After that I will tell you my other wishes
Jafa the Man, love his sounds...would be good if he could hold of the third party tools to sort them out
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  #35  
Old 04-03-2011, 06:50 PM
MrFreeze MrFreeze is offline
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Arrow Ground AA and vehicules interaction

Hi,

Having the possibility to control your pilot once bailed out and interact with ground AA and vehicules. Apparently, the 3D engine for COD has been designed with this capability in mind in the long run.

Actually, DSC has already done it with a-10:

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  #36  
Old 04-03-2011, 10:16 PM
Rattlehead Rattlehead is offline
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For me, it's the sound.

Some sounds are great, ie. weapon firing, but many of the aircraft engines all sound alike. (?)
Voice acting is okay, but could be better.
Engines don't seem loud enough to me.
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  #37  
Old 04-03-2011, 10:31 PM
akodonnell akodonnell is offline
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A waypoint option in the FMB to make aircraft loiter in a position for a specified time before continuing to next waypoint.
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  #38  
Old 04-03-2011, 11:39 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by akodonnell View Post
A waypoint option in the FMB to make aircraft loiter in a position for a specified time before continuing to next waypoint.
You can do it now by just making a couple extra waypoints at the spot to loiter. let your aircraft turn around circular area for the time of loiter.

There is supposed to be a more comprehensive document released soon that deals with scripting and programming tools for the FMB. I would think what you asked would be easily done with such tools
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  #39  
Old 04-03-2011, 11:56 PM
diveplane diveplane is offline
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rain effects , water moisture on canopy , also some fogging

more varied weather choices ingame. overcast would be nice, however clouds need performance fixed as is.
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  #40  
Old 04-03-2011, 11:58 PM
Blakduk Blakduk is offline
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I want a speedbar like in Il2- I'm addicted to it!
Indication on screen when a kill is confirmed.
Improved comms system- i cant get it to work properly. I would like the text to refer to me by name or be in a different colour so i can readily tell when they are referring to me (i'm rubbish at remembering what number i'm supposed to be).
A quick way to change convergence/loadout for all guns, with the option to change them individually.

.... and FFB
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