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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

 
 
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Old 10-05-2007, 01:45 PM
bers bers is offline
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Join Date: Oct 2007
Location: Krasnodar, Russian Fed.
Posts: 14
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Quote:
Originally Posted by Guardian
Thank You bers, good to see someone experienced here, so if it's for melee only I won't get river penalty while using archers or skirmishers.
Only if archers aren't in a river
For melee units it uses target hex penalties and for archers use source hex

Quote:
Originally Posted by Guardian
What about charge?
Melee and charge are melee attacks.

Quote:
Originally Posted by Guardian
And if air unit attacks river with melee, does it get penalty too?I mean, it's a flyer, so river or not it shouldn't make a difference, right?
right
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