What im going to say now is pure fact.
The game DOES use a LOT of ram on very high. I have 6GB of ram and it eats 78% of it.
Now, the important thing here is how the buildings are rendered and that will be changed very soon as stated by luthier.
After which, the multicore support will be implamented. Problem now is, it uses one core and the rest when it needs it. Fact is, if it uses them all a lot of strain would be taken off the GPU.
Last and not least, the forest/tree optimisation which will come after all these above.
This is why you get good performance with land details off. Its the maps that cause the performace as well as some encounters.
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