Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 04-01-2011, 12:28 AM
Ali Fish
Guest
 
Posts: n/a
Default

what is beggin to be asked as far as im concerned is the original comments about having to incorporate "THE" filter into the software, the filter has not been removed, so who & how are 1C developing this title now may i ask ?

is it our good selves thankfully not suffering from epilepsy. or are they developing this around the filter still. because i cant personally see a good outcome. on one hand theres this demand and on the other there is the counter intuitive aspect in the form of the filter. WOW thats a technical nightmare of infinate proportions. but not so if we lay waste to everything good that has come from graphical technology updates over the last 5 years. i dont consider my fix a Fix. im just trying to fly smoothly. Incidentally wouldnt it be simply mad to ditch dx9 ???

Last edited by Ali Fish; 04-01-2011 at 12:47 AM.
Reply With Quote
  #2  
Old 04-01-2011, 12:34 AM
No145_Hatter No145_Hatter is offline
Approved Member
 
Join Date: Sep 2008
Posts: 70
Default

I don't see a render line at all in my conf.ini

Can you copy your conf.ini text please?
Reply With Quote
  #3  
Old 04-01-2011, 12:39 AM
Ali Fish
Guest
 
Posts: n/a
Default

this conf.ini file resides in documents/1csoftclub/il2blahblah. i did make a point of adding it to the BoB section in the other conf.ini file too thats the one that resides in the game folder its self.

edit2: i updated to nvidia beta 270.51 earlier as proposed by 1C


Replace at your own discretion.

partial conf.ini residing in documents.

[BOB]
EpilepsyFilter=0
Render=D3D9
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9
width=1600
height=900
ColourBits=32
FullScreen=1
ChangeScreenRes=1

partial conf.ini residing in the game folders

[BOB]
Render=D3D9
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0

Last edited by Ali Fish; 04-01-2011 at 02:15 AM.
Reply With Quote
  #4  
Old 04-01-2011, 12:39 AM
lighthaze lighthaze is offline
Registered Member
 
Join Date: Apr 2011
Location: Germany
Posts: 12
Default

You need to use the conf.ini in your "my Documents\1C SoftClub\il-2 sturmovik cliffs of dover" folder.
Reply With Quote
  #5  
Old 04-01-2011, 01:03 AM
satchenko satchenko is offline
Approved Member
 
Join Date: Dec 2009
Posts: 112
Default

Ali Fish please can post your entire config.ini here?
Reply With Quote
  #6  
Old 04-01-2011, 01:10 AM
Ali Fish
Guest
 
Posts: n/a
Default

this includes my changes.
Edit: ive no idea why there are now 2 entries for the Render= lol 02:25 here. its late and i been trying to play this sim for 15 hours. I just hope this sim makes it through the tough times. i get the feeling they are very tough. to the dev team explicitly. "theres one word that comes to my mind with this sim,It has the potentiall to be " Charming ! " and i never thought i might say that about a flightsim. it just needs to be that on all occasions at every time. good luck devs.

Edit2:i updated to nvidia beta 270.51 earlier as proposed by 1C

BOB]
EpilepsyFilter=0
Render=D3D9
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D9
width=1600
height=900
ColourBits=32
FullScreen=1
ChangeScreenRes=1

[NET]
speed=25000
localPort=27015
serverName=please join My Server for connect test
serverDescription=need to test?
serverInfo1=pls join, connectivity, please.
serverInfo2=
serverInfo3=
serverInfo4=
VAC=0
maxPlayers=8
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
localHost=

[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=0
LOGTIME=0
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0

[rts]
tickLen=30
;ProcessAffinityMask=2
maxTimerTicksInRealTick=20
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
DisableIME=0
culture=en-GB

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0

[rts_joystick]
FF=0
[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=0
LandDetails=0
Sky=3
Forest=-1
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=0
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.FastTransparency=1

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=0

Last edited by Ali Fish; 04-01-2011 at 02:16 AM.
Reply With Quote
  #7  
Old 04-01-2011, 01:11 AM
lighthaze lighthaze is offline
Registered Member
 
Join Date: Apr 2011
Location: Germany
Posts: 12
Default

Vid of graphic glitches and improved performance.

Reply With Quote
  #8  
Old 04-01-2011, 01:45 AM
Wurschtie Wurschtie is offline
Approved Member
 
Join Date: Mar 2010
Location: EDDF, Germany
Posts: 41
Default

I also got that green stuff at the horizon. Must be Oompa Loompa Land.

I also got the 'solid beams from hell, reaching out to my plane' glitch sometimes.

What I didn't manage to get is the awesome shadows in cockpit, and grass. That kind of renders this rendering method useless for me. (noticed? ) But there definately was an improvement. Not in fps (they got worse), but there weren't that many stutters.
Reply With Quote
  #9  
Old 04-01-2011, 01:57 AM
No145_Hatter No145_Hatter is offline
Approved Member
 
Join Date: Sep 2008
Posts: 70
Default

I realized I was messing with the wrong conf.ini.

This worked wonders for me. It's a different game.

Thank you!!!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:00 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.