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Technical threads All discussions about technical issues |
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#1
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what is beggin to be asked as far as im concerned is the original comments about having to incorporate "THE" filter into the software, the filter has not been removed, so who & how are 1C developing this title now may i ask ?
is it our good selves thankfully not suffering from epilepsy. or are they developing this around the filter still. because i cant personally see a good outcome. on one hand theres this demand and on the other there is the counter intuitive aspect in the form of the filter. WOW thats a technical nightmare of infinate proportions. but not so if we lay waste to everything good that has come from graphical technology updates over the last 5 years. i dont consider my fix a Fix. im just trying to fly smoothly. Incidentally wouldnt it be simply mad to ditch dx9 ??? Last edited by Ali Fish; 04-01-2011 at 12:47 AM. |
#2
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I don't see a render line at all in my conf.ini
Can you copy your conf.ini text please? |
#3
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this conf.ini file resides in documents/1csoftclub/il2blahblah. i did make a point of adding it to the BoB section in the other conf.ini file too thats the one that resides in the game folder its self.
edit2: i updated to nvidia beta 270.51 earlier as proposed by 1C Replace at your own discretion. partial conf.ini residing in documents. [BOB] EpilepsyFilter=0 Render=D3D9 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D9 width=1600 height=900 ColourBits=32 FullScreen=1 ChangeScreenRes=1 partial conf.ini residing in the game folders [BOB] Render=D3D9 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Last edited by Ali Fish; 04-01-2011 at 02:15 AM. |
#4
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You need to use the conf.ini in your "my Documents\1C SoftClub\il-2 sturmovik cliffs of dover" folder.
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#5
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Ali Fish please can post your entire config.ini here?
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#6
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this includes my changes.
Edit: ive no idea why there are now 2 entries for the Render= lol 02:25 here. its late and i been trying to play this sim for 15 hours. I just hope this sim makes it through the tough times. i get the feeling they are very tough. to the dev team explicitly. "theres one word that comes to my mind with this sim,It has the potentiall to be " Charming ! " and i never thought i might say that about a flightsim. it just needs to be that on all occasions at every time. good luck devs. Edit2:i updated to nvidia beta 270.51 earlier as proposed by 1C BOB] EpilepsyFilter=0 Render=D3D9 [window] DepthBits =24 StencilBits=8 DrawIfNotFocused=0 SaveAspect=0 Render=D3D9 width=1600 height=900 ColourBits=32 FullScreen=1 ChangeScreenRes=1 [NET] speed=25000 localPort=27015 serverName=please join My Server for connect test serverDescription=need to test? serverInfo1=pls join, connectivity, please. serverInfo2= serverInfo3= serverInfo4= VAC=0 maxPlayers=8 socksEnable=0 socksHost= socksPort=1080 socksUser= socksPwd= localHost= [Console] IP=20001 UseStartLog=1 WRAP=1 PAUSE=1 HISTORY=1024 HISTORYCMD=1024 PAGE=20 LOG=0 LOGTIME=0 LOAD=console.cmd SAVE=console.cmd LOGFILE=log.txt LOGKEEP=0 [rts] tickLen=30 ;ProcessAffinityMask=2 maxTimerTicksInRealTick=20 ; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture mouseUse=2 ; 0 - not use, 1 - use if hardware exist joyUse=1 ; 0 - not use, 1 - use if hardware exist trackIRUse=1 DisableIME=0 culture=en-GB [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 SensitivityZ=1.0 Invert=0 SwapButtons = 0 [rts_joystick] FF=0 [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=0 LandDetails=0 Sky=3 Forest=-1 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=0 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 speakers=0 Last edited by Ali Fish; 04-01-2011 at 02:16 AM. |
#7
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Vid of graphic glitches and improved performance.
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#8
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I also got that green stuff at the horizon. Must be Oompa Loompa Land.
I also got the 'solid beams from hell, reaching out to my plane' glitch sometimes. What I didn't manage to get is the awesome shadows in cockpit, and grass. That kind of renders this rendering method useless for me. (noticed? ![]() |
#9
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I realized I was messing with the wrong conf.ini.
This worked wonders for me. It's a different game. Thank you!!! |
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