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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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from the few videos I've seen so far they sound quite crappy, possibly worse than the original IL-2, can somebody give some feedback on it please?
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#2
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In what aspect is it crappy, that a contact's altitude and bearing are finally given by wingmen? That they are more human like and also tell you less relevant stuff like; He just flew right past me! I'm almost out of ammo!
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#3
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so....far....it....sounded.....like......this..... from.......the........videos
and radio chatter is well appreciated, cos it happened and it was quite intense, especially with Czech and Polish squadrons in the air ![]() |
#4
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#5
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From whatever youtube videos i've seen, it seems the "low quality" is just the game modeling the static present in radios of the time.
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#6
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it sounds like the composition of sentences is very mechanical, like: "enemy....bombers....angels.....twenty....two" but then again it's from the videos, so please guys tell me it doesnt sound that bad..
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#7
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I premise I haven't yet CoD, my toughts are based on the vids posted by the first owner but first impression about speech is not enthusiastic.
4 me the most involving speech & comms system remains that in Shockwave's Battle of Britain II. |
#8
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What I don't like so much is the very repetitive Luftwaffe comment "Ich hab einen Feind am Arsch" (I've got an enemy on my ass). It's way to overused. Like... LW-Pilot: Ich hab einen Feind am Arsch, schafft ihn mir vom Hals! (I've got an enemy on my ass, get him off of me) 2 seconds later: LW-Pilot: Er klebt mir am Arsch! (He's sticking to my ass) Oh well... |
#9
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#10
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Please post a link to the Video with best (worst) example of the radio chatter about which some folks are complaining, as to realism.
Thanks. |
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