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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #71  
Old 03-29-2011, 02:46 PM
Sven Sven is offline
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I'd like a French/Belgium map, near the Belgian and French Ardennes, lots of fighting. Bridges were targeted by allied blenheims/fairey battles/Blochs, defended by German airforce to push on the advance with loads of vehicles, tanks and men. In the area around Limburg ( Dutch province ) there was also heavy fighting on the ground and air.

quick grasp from wiki:

Quote:
Belgian and French Ardennes
In the centre, the progress of German Army Group A was to be delayed by Belgian motorised infantry and French mechanised cavalry divisions (Divisions Légères de Cavalerie) advancing into the Ardennes. The main resistance came from the Belgian 1st Chasseurs Ardennais along with the 5th French Light Cavalry Division (DLC).[117] These forces had an insufficient anti-tank capacity to block the surprisingly large number of German tanks they encountered and quickly gave way, withdrawing behind the Meuse. The German advance was greatly hampered by the sheer number of troops trying to force their way along the poor road network. Kleist's Panzer Group had more than 41,000 vehicles.[118] This huge armada had been granted only four march routes through the Ardennes.[118] The time-tables proved to be wildly optimistic and there was soon heavy congestion, beginning well over the Rhine to the east, which would last for almost two weeks. This made Army Group A very vulnerable to French air attacks, but these did not materialise.[118] Although Gamelin was well aware of the situation, the French bomber force was far too weak to challenge German air superiority so close to the German border. The French had tried in vain to stem the flow of the German armour during the Battle of Maastricht, and failed with heavy losses. In two days, the bomber force had been reduced to 72 out of 135.[119]

On 11 May Gamelin had ordered reserve divisions to begin reinforcing the Meuse sector. Because of the danger the Luftwaffe posed, movement over the rail network was limited to night-time, slowing the reinforcement, but the French felt no sense of urgency as they believed the build-up of German divisions would be correspondingly slow. The French Army did not conduct river crossings unless assured of heavy artillery support. While they were aware that the German tank and infantry formations were strong, they were confident in their strong fortifications and artillery superiority. However, the quality of the fighting men was dubious.[120] The German advance forces reached the Meuse line late in the afternoon of 12 May. To allow each of the three armies of Army Group A to cross, three major bridgeheads were to be established at: Sedan in the south, Monthermé to the northwest and Dinant further to the north.[121] The first German units to arrive hardly had local numerical superiority; their already insufficient artillery support was further limited by an average supply of just 12 rounds per gun.[122] Fortunately for the German divisions, the French artillery was also limited to a daily combat supply rate of 30 rounds per "tube" (gun).[123]

Last edited by Sven; 03-29-2011 at 02:58 PM.
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  #72  
Old 03-29-2011, 03:25 PM
csThor csThor is offline
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None taken.
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  #73  
Old 03-29-2011, 03:37 PM
Hecke
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Smaller parts of the big BoB map would be great. Not so far north, not so far south, not so far east and not so far west.

fantasy maps are not so cool imho.
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  #74  
Old 03-29-2011, 03:38 PM
Feuerfalke Feuerfalke is offline
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IMHO considering all the maps close to the sea, I'd like something with contrast: Mountains and valleys. Something like a remake of Online4Summer.
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  #75  
Old 03-29-2011, 04:35 PM
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ElAurens ElAurens is offline
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For old times sake, why not just import the Kuban map from IL2?

Still one of the best maps in the sim, it has stood the test of time well, and offers a wide variety of scenario building options.
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  #76  
Old 03-29-2011, 07:23 PM
Blackdog_kt Blackdog_kt is offline
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Some pretty good ideas all around.

My votes so far:
  • Frankyboy's ideas. Generally, smaller portions of the existing map
  • Dunkirk
  • NE England/Scotland - Norway. Fun for slow flying in heavies/twins, hunting U-boats as a coastal command pilot (i keep dreaming of a flyable catalina in a future add-on) and ship-hunting in Ju88s
  • Various fictional maps that others proposed. The rugged terrain one and the air race ideas are nice


If the main 1:1 map works in a reasonable way with good performance after a couple of patches, i really have no reason to fly in smaller maps. However, just because i'm prepared to fly 20 minutes across the Channel in a 109 only to have to turn back because some lucky flak burst damaged my fuel lines doesn't mean that i will always have the free time to do so, or that others will share my gameplay preferences. Options are good for everyone


Finally,

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Originally Posted by luthier View Post
Our community, being our community, was not entirely happy with this.
thanks for the news, the team's efforts and being able to maintain your sense of humor.
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  #77  
Old 03-29-2011, 07:27 PM
[RS]Boomer [RS]Boomer is offline
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Quote:
Originally Posted by Bowtome View Post
A map where I am in a fight in 2 minutes max
How do you even expect to get any altitude with that little flight time. I would like to fly the 1:1 scale map online as I really enjoy historical accuracy.
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  #78  
Old 03-29-2011, 07:45 PM
Koyan Koyan is offline
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I like that idea too. Sometimes you just want a quick dogfight (a relief from a hard day work or wife). Just like in ROF, spawning in the air with the battlefield in front of you.
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  #79  
Old 03-29-2011, 07:50 PM
Gribbers Gribbers is offline
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Quote:
Originally Posted by ElAurens View Post
For old times sake, why not just import the Kuban map from IL2?

Still one of the best maps in the sim, it has stood the test of time well, and offers a wide variety of scenario building options.
+1 to that too!

On my earlier post I meant Online3Summer also...that and Kuban were pretty much the only ones i always relied on in FMB
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  #80  
Old 03-29-2011, 08:16 PM
Wutz Wutz is offline
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Well I have to agree with CS_Thor and Frankyboy, if so much effort was put into accurate aircraft and buildings, to go then for arcade maps, just degrades the game.
I like Frankyboys suggestion very much, otherwise I would be very much for the Channel Islands Guernsey, Jersey and Sark which are rather close together, but these then at 1:1
By the way Guernsey airport was the only British airport to be occupied by German troops.
This would be in step with historical accuracy and short distances for the impatient types, so that pretty well all sides should be happy?
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