Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 03-29-2011, 12:19 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by JG53Frankyboy View Post
good idea !!
a fictional NorthSea map with Scotland and southern Norway.

playground for the RAF Bomber- and Costalcommand.

because of the distance (over 400km) i would suggest a 1/4 scale
+1000

I was just about to suggest this, the area between Banff and Peterhead on the Scottish coast. Omitting Norway would allow there to be more map area as land...make it an air-start for German bombers, no doubt you could start them off-map since no doubt the map engine generates endless sea off the edge of the map. This gives them some flying time to the target and allows the fighters time to climb to make high-altitude interceptions.
Reply With Quote
  #2  
Old 03-29-2011, 12:41 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

What about a "What if" map. South England, October, Germans have already landed and hold a few of the southern airfields and are conducting free roam flights over sothern England to Mop up the last of the remaining RAF Fighters.

A Dunkirk centred map would make a good team map too.

EDIT : Thought of one more What if map - Last stand in Brittany

The Breton Redoubt. The French plan that was never carried out to fall back to the Brittany peninsular and fight a last stand.
The French armies in Brittany and the Vosges would have a chance to regroup while the Germans were thinking twice about entering the gap between them. The fight would go on..
This would be a role reversal with the RAF having to fly over the Channel to give air cover and bomb German Army positions.

Last edited by winny; 03-29-2011 at 01:03 PM.
Reply With Quote
  #3  
Old 03-29-2011, 01:05 PM
Bowtome Bowtome is offline
Approved Member
 
Join Date: Nov 2010
Posts: 56
Default

A map where I am in a fight in 2 minutes max
Reply With Quote
  #4  
Old 03-29-2011, 01:16 PM
HFC_Dolphin HFC_Dolphin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 340
Default

As long as you're willing to work on new maps, then please consider an addition of France map going southern (to Paris), which can work in an online war in connection to the North France map that I already told you before.

And by similar thinking, what about an English map northern of what you have now, so we can work a fictional scenario of "Germans invaded - took London - but English keep on fighting from Manchester/Newcastle/etc".

At last, just to add my 2 cents, I don't think that we need any unrealistic map. Just cut what you have now and if possible make a few additions.
Reply With Quote
  #5  
Old 03-29-2011, 02:46 PM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

I'd like a French/Belgium map, near the Belgian and French Ardennes, lots of fighting. Bridges were targeted by allied blenheims/fairey battles/Blochs, defended by German airforce to push on the advance with loads of vehicles, tanks and men. In the area around Limburg ( Dutch province ) there was also heavy fighting on the ground and air.

quick grasp from wiki:

Quote:
Belgian and French Ardennes
In the centre, the progress of German Army Group A was to be delayed by Belgian motorised infantry and French mechanised cavalry divisions (Divisions Légères de Cavalerie) advancing into the Ardennes. The main resistance came from the Belgian 1st Chasseurs Ardennais along with the 5th French Light Cavalry Division (DLC).[117] These forces had an insufficient anti-tank capacity to block the surprisingly large number of German tanks they encountered and quickly gave way, withdrawing behind the Meuse. The German advance was greatly hampered by the sheer number of troops trying to force their way along the poor road network. Kleist's Panzer Group had more than 41,000 vehicles.[118] This huge armada had been granted only four march routes through the Ardennes.[118] The time-tables proved to be wildly optimistic and there was soon heavy congestion, beginning well over the Rhine to the east, which would last for almost two weeks. This made Army Group A very vulnerable to French air attacks, but these did not materialise.[118] Although Gamelin was well aware of the situation, the French bomber force was far too weak to challenge German air superiority so close to the German border. The French had tried in vain to stem the flow of the German armour during the Battle of Maastricht, and failed with heavy losses. In two days, the bomber force had been reduced to 72 out of 135.[119]

On 11 May Gamelin had ordered reserve divisions to begin reinforcing the Meuse sector. Because of the danger the Luftwaffe posed, movement over the rail network was limited to night-time, slowing the reinforcement, but the French felt no sense of urgency as they believed the build-up of German divisions would be correspondingly slow. The French Army did not conduct river crossings unless assured of heavy artillery support. While they were aware that the German tank and infantry formations were strong, they were confident in their strong fortifications and artillery superiority. However, the quality of the fighting men was dubious.[120] The German advance forces reached the Meuse line late in the afternoon of 12 May. To allow each of the three armies of Army Group A to cross, three major bridgeheads were to be established at: Sedan in the south, Monthermé to the northwest and Dinant further to the north.[121] The first German units to arrive hardly had local numerical superiority; their already insufficient artillery support was further limited by an average supply of just 12 rounds per gun.[122] Fortunately for the German divisions, the French artillery was also limited to a daily combat supply rate of 30 rounds per "tube" (gun).[123]

Last edited by Sven; 03-29-2011 at 02:58 PM.
Reply With Quote
  #6  
Old 03-29-2011, 07:27 PM
[RS]Boomer [RS]Boomer is offline
Approved Member
 
Join Date: Jul 2010
Location: Arizona
Posts: 75
Default

Quote:
Originally Posted by Bowtome View Post
A map where I am in a fight in 2 minutes max
How do you even expect to get any altitude with that little flight time. I would like to fly the 1:1 scale map online as I really enjoy historical accuracy.
Reply With Quote
  #7  
Old 03-29-2011, 07:45 PM
Koyan Koyan is offline
Approved Member
 
Join Date: Jan 2011
Location: A bridge too far
Posts: 51
Default

I like that idea too. Sometimes you just want a quick dogfight (a relief from a hard day work or wife). Just like in ROF, spawning in the air with the battlefield in front of you.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:02 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.