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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-28-2011, 11:09 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by luthier View Post
That's not what it says.

The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines."

The manual is geared towards newer players.

I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects.

We are trying to prevent that from happening here.

I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover.

We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set.
Thanks for clearing that up Luthier, hopefully it will go some way to dispel the wrong interpretations that some members have jumped to.

Most of us do realize that your team is quite small and you have spent a lot of time and resources creating a replica of the 1940 map, thank you for you and your teams hard work.

How goes the optimization of the Russian version, will they be receiving a patch soon?

Regardless of when the patch will arrive most members here know that you will be slaving away trying to sort the problems out.

Thanks again for your hard work, I know it must be dispiriting to have people complaining about a game using facts with no base and jumping to conclusions but, remember that there is a silent majority on this board which have huge faith in this project and know everything will be smoothed out eventually.

I can't wait to open my CE this Thursdays, thanks again for your posts.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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