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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-28-2011, 08:14 PM
Storm of When Storm of When is offline
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Ok Devastat i`ll try that, i`m much more positive now, might have guessed that the poor show I was getting was due to my inability to set it up correctly. This is gonna be great.
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  #12  
Old 03-28-2011, 08:43 PM
Devastat Devastat is offline
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@Storm

With my hardware + settings (pretty high settings) it runs very nicely when flying solo sightseeing, or in combat if you are having max. 6 planes on the sky. Anything more than that and it becomes unplayable (and I mean really).

So I just fly solo or have these dogfights with few planes and it is very enjoyable to play.
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  #13  
Old 03-28-2011, 08:45 PM
Flanker35M Flanker35M is offline
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S!

Might this dip in FPS be because of the AI/FM/DM change? Didn't Luthier or Oleg mention in an interview that planes farther away would use simplified routines and only get more complex when closer to the player? Just an idea..
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  #14  
Old 03-28-2011, 08:47 PM
Devastat Devastat is offline
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@Flanker possibly. It probably would run very nice online with other players when your computer doesn't have to calculate AI at all.
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  #15  
Old 03-28-2011, 08:50 PM
Flanker35M Flanker35M is offline
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S!

Yes, but still it would be quite a task if the server had 128 players. Lot of traffic there, even without AI. Well..patches will come so we will see
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  #16  
Old 03-28-2011, 09:03 PM
Devastat Devastat is offline
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Yep, apparently the first reviews about the multiplayer have been quite disastrous - in a french game forum..
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  #17  
Old 03-28-2011, 09:06 PM
LoBiSoMeM LoBiSoMeM is offline
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In six months of optimization I'll buy CoD. Will be a great combat flight sim, but in the FUTURE, russian game devs must start to think without the all capitalist/corporative mind...

That's not the way the world MUST spin... Maybe 1C and Oleg can learn the lesson with this trouble release: think in a way to close your product with your consumers, direct distribution, alternative ways to generate incomings, etc.

Or live with deadlines, restrictions, etc, and blame the "game industry" for everything... But wait: YPU ARE THE INDUSTRY!
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